Wanted to get this out quicker but a few very annoying interruptions from people being bad at their jobs later, here we go.
The King is Dead, Long Live The King!
1) Each turn is basically one "story" post, listed at the end will either be a list of possible actions/conversations that you can take.
2) Vote for a choice and ALWAYS copy paste out the choice you are voting for and bold it, makes it easier to count.
3) At any time you can reject all choices available and put in what action you think you should do in that situation. However, you still need either majority vote or if I like the option enough to veto the vote. Don't forget to bold the action/conversation that you want to occur.
4) To vote for someone else's idea, simply copy paste what they wrote and once again remember to bold it.
5) If you want to change your vote, edit the post where you have voted before for that particular round.
6) Feel free to ask any questions about the setting/etc while the game is ongoing, I will answer as I feel is necessary for the story.
7) (Open choice) votes are simply asking for you to put in your ideas for that particular turn, this usually only happens for flavor or characteristic stuff that would have little impact on the story like the name of the character and etc.
8) It is not always necessary to only vote for one option. You could vote for 2 or more in a preferential voting block style. I will simply count the first choice bolded as your primary vote. In cases where the votes are tied for the primary vote, the secondary votes will break the tie if there are any.
Classification: Fantasy, medieval, story-focused (minimal combat)
The kingdom of Merian and the kingdom of Hassih have never been the best of neighbors, some might even say they were sworn enemies if not for the fact that there are periods in history where both kingdoms have happily united against a common foe. Suffice to say, matters are complicated between the two, made all the worse by the fact that the ruling houses of both kingdoms have a bad habit of complicating succession issues by marrying each other while still often carrying the prejudices of their former station over to their new one. The past few decades have been relatively peaceful given that King Tellium the Brave of Merian and King Iondo, second of his great name, of Hassih both signed an accord of friendship after both ascended to the throne a month after the other. Rumors whisper that this only came about after a particularly terrifying night spent together with the late Queen Regina, mother of one and aunt to the other, who was hell bent on forcing through some nice family time together and the accord contains clauses that forbid the speaking of anything that happened during that night.
You are a knight-to-be-soon-maybe, for now squire-and-knight-in-training-and-definitely-not-a-servant-boy. Castle Highroad, the pride of Merian, has put up new calls for squires to serve the kingdom and seeing the opportunity for yourself for a better life, you had answered the call, hoping to escape from the miserable life you had before as a servant boy stuck in a rundown castle lorded over by a failure of a duke. He, in his infinite generosity had offered to, in his words, “beat the ambition out of your stuffing” if you liked. In the end though, he had relented and promised to help you along the path if you succeed given that his house had no heirs to help along anyway. Castle Highroad though, is about to go through the worst crisis it has had in decades, will you survive?
Extended setting info:-
https://docs.google.com/document/d/1mv_ ... sp=sharing
On OOC and IC knowledge, anything that I've shared in this Google drive document is known by the main character of the story due to his fairly unique (for the setting) ability to read.
Important characters (limited to people we've already met, will be updated as the story goes along):-
https://docs.google.com/document/d/17T_ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Quick link table of contents:-
Chapter 1 - Highroad Castle