"...the fault lies not with the Folk and Gentry of Saenwyn, but with myself. For I saw the stars of the Beyond, and sought to bring them to those I cherished. I will not repent, sweet family, but for the fate I brought on to those who stood with me." -Fergus Louarn in his last letter to his family and the Prince Regent, 819 AE
A Royal Wedding
*In the extravagant fashion that's becoming nearly stereotypical of the post-civil war gentry, young King Corentin is married to the second daughter of King Tirso IV, Monarch-Divine of Ividal. Though a devout believer in her kingdom's interpretation of the Nine-from-Three, Princess (and soon to be Queen) Marcia is well-remarked upon for her courtly education, intelligence, and beauty. Now in the third year of his independent reign, Corentin finally fulfills the duties of his contract, negotiated by Lord Jace Kern and Ividal's Crown Prince Luciano, and formally courts Marcia in a manner fitting of a chivalric monarch. Mere months after she accepts, with last minute marriage proposals bombarding the King, the pair get married in two ceremonies: one in the simple Ividalan traditions, one in front of Corentin's lords, ladies, and close friends.
*Then, and only then, the festivities begin. With casks of wine, ale, and the strong liquor of the Senevni provided in abundance and the year's harvest brought to the table at the Royal Castle, the party promises to be one for their ages. Raised among lords and ladies as known for their fine tastes as they are for their worldly demeanor, King Corentin seems to spare no expense, and by the time the dancing properly begins, a fair number of the guests are drunk or retired for the evening. Guests who draw particular interest include the King's Chancellor, the young son of a merchant prince (and the court's biggest dandy) by the name of Cillian Odile, seemingly stealing a dance with the Duchess of Massalia, and the seemingly-inexplicable partnership of Lady Guefet's seneschal, the exotic former slave from Alsheraa, and the Duke of Moryd's sister, Ofelie Louard. Other events of note include the toast King Corentin makes to his uncle and former regent, only to be greeted by a polite nod and a dry remark, and the Duke of Nolvagne nearly challenging the Baron Bremard, a vassal of Southmarch, to a duel over a joke about his wife.
*Before any hostilities get out of hand, of course, King Corentin calls a halt to the preliminaries of the ball and takes to the floor with his new wife, a surprisingly agile dancer. The royal wedding thus goes off without a hitch, insofar as nobody died and the royal tournament the following day goes surprisingly well, with the Lord Regent of Cambaern unhorsing Sir Rory of Dryndin, a knight-errant in the service of Lord Kern the elder in the final joust.
*Also of honorable mention is the mercenary Sir Tomas Breakshield, Captain of the Ashen Lords, who finishes first in the melee after besting two of House Tremayne's best knights and nearly breaking the leg of Lord Agustin with his mace before accepting the Marcher's cries of 'yield'. What, precisely, the sellsword is doing in the seaside town beside Gerand's Keep is anybody's guess, but given his track record and the opportunity to ingratiate himself with a court full of the realm's biggest names, nobody is entirely surprised.
*Elsewhere in Brevard's Keep, even the commoners raise a glass (conveniently provided by the King and his Chancellor) to the “Young Stallion”, as those royalists among the smallfolk call the monarch. Those who vocally supported the Confederation are quickly found unwelcome in the pubs and winesinks of the capital, though a few still manage to voice their qualms about a king who drinks while their people starve, and more than a few mention “that Ividalan whore” as the crux of their discontent.
*The news of the wedding is particularly well received in Southmarch, where the native population is largely Ividalan and proud of both that and their allegiance to House Tremayne.
*A strange incident occurs not long after the wedding. A small, unnamed vessel of the Senevni design docks at the harbor in Gerand's Keep, bringing with it a small group of elves claiming to seek asylum from the conflicts in the north. Those few traders who have had dealings with the knife-ears whisper that the refugees have little in common with the Alsheraadi of the South - several of their number are hairless, their skin is as fair as milk, rather than bronze, and their features are even more angular than their southern counterparts. Nonetheless, the local Mu'amin invokes the rights given to his people in the Treaty of Sulahn'salin, and grants them sanctuary at his embassy-manse before the locals get their barbaric hands on them.
*High in the mountains of the Southern Marches, the Lair of the Whispering Skulls is well-known as one of only a few places left where the remnants of mage-craft lingers. Yet curiously the goatherd boys of the mountains have whisperings of their own to tell - that the skulls that in a time now lost spoke softly of their defeats, are almost silent these days.
*Stories of sorcery remain curiously common in the Abyssal Mire of Cambaern, however, where the local swamp-folk are said to have rooted out and hung another witch from the limbs of the nearest whisper-tree. The local deacons deride this as superstition behind closed doors, but publicly remain supportive of any attempt at purging heretics.
*Guyon, eldest son of Lord Jace of Tailledun, is found strangled to death in his bedchambers after a night of festivities by a serving girl bringing him breakfast. Speculation abounds at the death of the heir to the Duchy and by all accounts a fairly popular young man (as well as a childhood friend of the King), with many at court declaring that a widespread plot is at hand. This is no doubt fueled by the knowledge that the death of Guyon leaves his brother Tylar, Lord Commander of the Royal Army and Count-Appointed of Southmarch, as the heir to Tailledun. A known confidant of King Corentin, it is hard to see how far this plot, if indeed there is one, stretches.
*For his part, the Lord Commander seems not to have let the news of his brother's death affect him overly much. Construction on a double wall around Castle Southmarch and the outlying town proceeds apace, and what the King's Banners lack in popularity elsewhere, their commander continues to work on disciplining the Southmarch garrison.
*Maryaenae raiders are spotted sailing eastwards and southwards, passing by the clansmen dwelling on the Claw. Of late attacks on shipping have increased, although it has been some moons since a major raid by them. To the southeast, several of Lord Jace's vassals once again request that he press his claim on Epos Island, better known to the locals as Cadoc's Isle, taken by Kharkhedon in one of Carlon Surefoot's many failed military endeavors.
*The Diocese continues to see an upturn in tithing as religious fervor spreads throughout Tailledun. Even poor crofters and the embattled coastal folk seem to be taking an interest in the doctrines of the Nine-from-Three. Rumors of a hermit calling himself simply Solas being a leader of these newfound devout are yet unsubstantiated.
*A priest known as Coerwulf returns to the capital from a pilgrimage to the Holy Throne far to the west, bringing back new copies of sacred texts and teachings by Patriarch Biel.
*Though his uncle the Lord Regent insists that all is well, the eight-year old Duke of Cambaern, young Lord Arrick Dain, seems to have taken a turn for the worse. Tales from squires and washerwomen say that the son of war hero Carlon Dain is largely bed-ridden, with a sickly cough and scabs over his fragile body. Everyone in Cambaern, from tavern wenches to the lords of the great keeps that watch over the plains, seems to have one question on their mind: what will become of their liege?
*To this end, multiple factions of the nobility have proposed a suitable heir, as Arrick has no brothers. The most prominent of the claimants are his sister Alyssa, currently affianced to the powerful Count Guedoc, and Carlon's bastard brother Verin, who holds no claim but commands the respect of much of the gentry and newer nobility, to say nothing of his fief overlooking the Miller's Path. Left unsaid is that the second-in-line to Carlon's title was the Lord Regent himself, who though a tourney champion and decorated soldier, commands little in the way of popularity for his abstention from the crisis.
*As all this goes on, Cambaern's serfs and freeholders seem to be of the mind that this autumn's harvest will be one of the largest in recent memories. Most in the formerly war-torn Duchy are also of the opinion that “at least something can happen right around here”.
*Following the news of the harvest, Dainhall takes a break from its regular intriguing and petty feuds, calling for a grand hunt after word of the white stag reaches Lord Gidion's ears. The pursuit takes them deep into the Elfsbane Hills, and although the stag is lost, the party happens upon the lair of an elusive great bear. In the end, three dogs are lost to the beast and several footmen sustain injuries, but renowned archer Hareld of Hornbow claims the prize...only for Rislyn Havre, Baron Wynvirke, to dispute the commoner's kill, citing that his spear did much of the work. The two come to blows with half of Gidion's court looking on, and only the timely intervention of the Lord Regent's retainer, Sytos the Black, calls the affair off before it escalates. Whether this speaks more to the bastard knight's rakish, affable charm or his skill with his Kharkedonian blade is anybody's guess.
*The Circle of the Forsaken, the last remaining Republican brigands, continue to harass the countryside of the Duchy of Lathair. Fast moving, they evade attempts to capture them, and continue to execute those they deem “Royalist collaborators”. Accordingly, two members of the Circle are later captured by Prince Gustave's men and are swiftly hanged, while the miller who hid them is sentenced to hard labor.
*Labor, of course, being something that isn't exactly in short supply in Lathair due to the current crisis in the State of Voslavjn. As quarrels between the Marcher Lords flair up, many peasants turn to banditry, and Prince Caspar struggles to maintain control of anything beyond his own lands and the main trade routes. Many begin to flee into Oscella, but finding themselves repelled, Saenwyne lands and Gustave's reputation for firm, if harsh, justice seem more and more attractive.
*Rumors continue to spread through Lathair of a wyvern nest in the foothills of the Ingthorp Mountains. The beasts are believed by reasonable types to be extinct in Saenwyn, and to be found only in the Great South.
*Troops of the King quartered in the Royal Keep in Moryd remain unpopular with the locals. Having sat there and conducted regular marches around the Duchy of Moryd to look for “seditious behaviour”, they’ve stirred up plenty of ill-will over the past three years.
*Elsewhere in Moryd, while his sister represents House Louarn at the royal wedding, Lord Tristan seems to busy himself with other things, most notably meeting with several prominent Oscellans and reviewing the mercenary force the Duchy has kept since the civil war decimated much of their supporters.
*Of course, this does not stop the more curious whispers circulating about one of the Duke of Moryd's advisors, a Senevni mystic known as Stoymen. Said to have a scholarly interest in the Art, many in the priesthood wish him expelled from the city, but numerous visitors seem intrigued by his presence- and more than one sickly commoner seeking His Lordship's blessing has walked away claiming the scholar's powers healed them.
*In absence of a declaration from the Holy Throne, Patriarch Patric rules to uphold the line on the self-proclaimed Elvhen race as established by the seventh First Patriarch Julien, namely that they are children of the Magician and are offered a place in the after-world only with their repentance. The conservative declaration angers both zealots, who claim the elves are beyond the mercy of the Nine-from-Three, and the Pantheon's quasi-heretical reformists, who believe that any children of the gods are offered salvation in death.
*As part of their on-going trade war, the League of the City of Glass buys up and otherwise sabotages caravans in Gerand’s Keep to keep their advantage in caravanning goods throughout the country. The Saenwyne Guildhall responds by further suppressing what little trade the League was carrying out of Massalia.
*Things get more violent in Gerand's Keep, however, when a Guildhall merchant, his son, and a hired guard get lynched and strung up from a tree in the Golden Square of the capital. While nobody's around or willing to confirm it, all signs point to the culprits being thugs hired by the League.
*As of yet untouched by the trade war is 'House' Sauveterre, who continue to acquire land in the royal fiefdom thanks to their recent windfall. While most scorn the banking family as up-jumped burghers who would sell themselves for a chance to join the nobility, others continue to quietly point at exactly who their debtors are: the Crown, several Saenwyne noble houses, the League, and formerly several prominent Kharkhedonians.
*Construction begins in Redtower of a new oratory as a gift from House Redlance to the gods - a move for which the Diocese is accordingly thankful. Whispers that the local deacons of the Pantheon have been relaying tales of streams with hidden silver found by crofters are quickly hushed.
*On the Claw, Clan Lowfife's blood feud with the Feachans continues when two Feachan coracles are sent inland due to a storm and find themselves on Lowfife land. Two weeks later, Chief Duncadh wakes up to find the head of his sister's beloved son on a spear outside his great hall. While normally this sort of affair would be routine for the clans of the Claw, the Feachans claim House Redlance as distant kin, and file a complaint.
*A party of adventurers led by the Ividalan knight Sir Beneto di Razza have not been heard from in months. They were last seen on Littleclaw, claiming to have found the lost Dwarfhold of Virhiem.
*Bread riots continue in Massalia after a poor harvest leaves thousands of the poor without enough to go around. They continue to gather routinely in the various squares of the city each day, often turning to violence that has to be kept in check and dispelled by the City Watch.
*In more benign news related to Saenwyn's largest port, the King's Ransom sails into Massalia with a hull full of exotic goods and a few Alsheraadi slaves who are quickly freed in an act of “benevolence” by Lady Jehan-Prospere, no doubt influenced by the views of her court. More strangely, one of the sailors claims to have been shipwrecked and rescued by the Ransom on an island far to the south. He speaks of the mythical children of Matak and their strange sorcerous progeny, the snake-blooded men, and promptly gets laughed out of most of the city's taverns.
*Belanna Adair, pretender Duchess of Lathair, is rumored to have addressed the Assembly of Kharkhedon, having sent a series of letters to the Saenwyne Chancery with the goal of reclaiming her ancestral seat. While seemingly repentant over her uncle's crimes, the former meets her with polite refusal, while Master Cillian is said to have simply tossed the letter into the nearest fireplace.
*More amusingly in Saenwyne-Kharkhedonian relations, Ambassador Ben-Pyros lodges a complaint with the Duchess of Massalia, whose domain his people hold almost equal relations with. Apparently the diplomat's finery was ruined when, upon returning to his chambers with a crate of expensive Goldblooded red, young Maelle Guefet gave him quite a startle, causing his manservant (the slaves of dignitaries no longer being allowed within Massalia) to drop the wine after colliding with the girl. The Duchess' daughter, he claims, ran away after he began sputtering in rage - but not before claiming she was busy practicing a form of defensive knife-fighting known to the Alsheraadi. Quite an unsuitable diversion for an unmarried, eligible lady!
*Far to the north, Domarr raiders strike a town controlled by one of the tribes of Kkahm-Eallu, killing scores and making off with loot and women, as is typical for such distant barbarians.
*Later on in the season, bizarre story captures the fascination of many when a Kharkhedonian ship sails into Gerand's Keep from one of their northern colonies. In the ongoing war with the Senevni, it seems that the balance of power has once more shifted in favor of the northern barbarians under Sabin the Black. The reasons for this are unknown, but the sailors on the ship insist in their mongrel tongue that their armies and mercenaries found themselves ambushed by “demons”, or more plausibly, "mad berserkers", on their campaign against one of the northern holdfasts.
*To the south, as the campaigning season enters autumn and therefore the end of major actions for the year, the Alsheraadi begin one last offensive against the Ividalans in an attempt to oust them from the military-occupied coastal cities that once provided the bulk of the Sharifate's trading wealth. The elves' slave corps seem on the brink of victory when the Captain's Company, a band of Kharkhedonian exiles, breaks through the Sharifate's lines and kills several of their leaders. Only the timely intervention of the famed Alsheraadi 'head-hunter' cavalry prevents the battle at Ili-Qarim from being a total failure for the elves, and the stalemate of the war continues.
Statistics wrote:Kingdom of Saenwyn
Date: Autumn 835 AE
Population: 6.65 million
System: Feudal Monarchy
State Religion: Pantheon of Extribus
King: Corentin of House Tremayne (Huojin)
Queen: Marcia of Ividal (NPC)
Marshal: Tylar of House Kern, Count of Southmarch (AVAILABLE)
Chancellor: Cillian Odile (NPC)
Provinces and their Noble Houses
-The Royal Crownlands-
Ruler: House Tremayne (Huojin)
Seat: Gerand's Keep
=King Corentin of House Tremayne=
Titles: King of Saenwyn, Lord Protector of the Crownlands, Count of Gerand's Keep, Defender of the Realm, etc.
Popularity: 5 (Nobility +2; Merchants -1; Commoners +2; Priests +2)
Revenue: +3c (Trade 5, Industry 4, Agriculture 4, taxation 2, decentralization -4, corruption -2, expenses -6)
Conflicts: Bandits, Merchant guild wars
-In the Crownlands-
160 Royal Guards (heavy infantry)
400 City Watch (light infantry)
200 City Watch Archers (ranged infantry)
50 Sworn Knights of House Tremayne (heavy cavalry)
250 Crownlands Sergeants (light cavalry)
-At the Royal Keep in Moryn-
500 King's Banner (heavy infantry)
60 King's Banner Cavalry (heavy cavalry)
200 King's Rangers (elite ranged and light infantry)
Royal Fleet: 2 quadremes, 2 fireships, 4 triremes
-Duchy of Lathair-
Ruler: House Tremayne of Wynriver (Maddox)
=Prince Gustave of House Tremayne=
Titles: Duke of Lathair, Margrave in the West, Count of Wynriver, Blood Royal
Popularity: 4 (Nobility +2; Merchants +1; Commoners 0; Priests +1)
Revenue: +3c (Trade 4, Industry 5, Agriculture 2, taxation 1, decentralization -3, corruption -3, expenses -1, -2 banditry)
Conflicts: Refugee crisis, Republican brigands
20 Sworn Knights of House Tremayne (Heavy cavalry)
50 Men-at-Arms of House Tremayne (Heavy infantry)
120 Prince's Outriders (Elite ranged cavalry)
90 House Tremayne Guards (Light infantry)
60 House Tremayne Archers (Ranged infantry)
20 Levied Knights of Lathair (Heavy cavalry)
80 Lathair Light Cavalry (Light cavalry)
300 Lathair Levy Infantry (Light infantry)
200 Lathair Archers (Ranged infantry)
-Duchy of Moryd-
Ruler: House Louarn (OYID)
=Lord Tristan of House Louarn=
Titles: Duke of Moryd, Baron Melrose, Lord Protector of the City of Glass
Popularity: 5 (Nobility +2; Merchants +3; Commoners +1; Priests -1)
Revenue: +5c (Trade 6, Industry 3, Agriculture 4, taxation 2, decentralization -3, corruption -3, expenses -4)
Conflicts: Merchant guild wars, mercenary banditry
60 House Louarn Guards (Heavy infantry)
40 House Louarn Archers (Ranged infantry)
15 Sworn Knights of House Louarn (Heavy cavalry)
300 Moridian Officers (Light cavalry)
250 Spears of Oscella (Mercenary heavy infantry)
Moridian Fleet: 1 quadreme, 3 triremes
-Duchy of Cambaern-
Ruler: House Dain (Smyg)
=Lord Regent Gidion of House Dain=
Titles: Lord Regent of the Duchy of Cambaern, Count of Edinnclif
Popularity: 0 (Nobility -2; Merchants 0; Commoners +1; Priests +1)
Revenue: +5c (Trade 5, Industry 3, Agriculture 6, taxation 0, decentralization -3, corruption -3, expenses -2)
Conflicts: Succession crisis, unhappy nobility, tax revolts
50 Sworn Knights of House Dain
100 Men-at-Arms of House Dain
150 House Dain Retainers
300 Edinclif Infantry
100 Edincliff Archers
Ruler: House Kern of Southmarch Castle (AVAILABLE)
Seat: Southmarch Castle
=Lord Tylar of House Kern=
Titles: Count of Southmarch, Lord Commander of the Royal Army
Popularity: 5 (Nobility +1; Merchants 0; Commoners +3; Priests +1)
Revenue: +0c (Trade 2, Industry 3, Agriculture 1, taxation 1, royal subsidies 1, decentralization -1, corruption -1, expenses -6)
Conflicts: Occasional ethnic tensions, lack of funding
3,000 King's Banner (heavy infantry)
900 King's Rangers (elite ranged and light infantry)
350 King's Banner Cavalry (heavy cavalry)
10 Sworn Knights of House Kern
50 House Kern Guards (heavy infantry)
-Duchy of Nolvagne-
Ruler: House Redlance (Coinneach)
=Lord Douglass of House Redlance=
Titles: Duke of Nolvagne, Laird of the Redtower, High Chief of the Claw
Popularity: 3 (Nobility +1; Merchants 0; Commoners 0; Priests +2)
Revenue: +4c (Trade 3, Industry 4, Agriculture 3, taxation 2, decentralization -4, corruption -1, expenses -2)
Conflicts: Clan feuds
90 Sworn Swords of House Redlance (Heavy infantry)
60 Sworn Bows of House Redlance (Ranged infantry)
50 House Redlance Cavalry (Light cavalry)
60 Redtower Guards (Light infantry)
~10 ships+clansmen pinnaces
-Duchy of Massalia-
Ruler: House Guefet (Snacks)
=Lady Jehan-Prospere of House Guefet=
Titles: Duchess of Massalia, Warden of Elephant's Bay, Dame Regent of the Barony of Emporion
Popularity: 2 (Nobility +2; Merchants +3; Commoners -1; Priests -2)
Revenue: +8c (Trade 7, Industry 5, Agriculture 3, taxation 3, decentralization -2, corruption -4, expenses -3, -1 piracy)
Conflicts: Piracy, bread riots
150 Massalian City Watch (Light infantry)
100 City Watch Archers (Ranged infantry)
50 House Guefet Retainers (Heavy infantry)
100 House Guefet Guards (light infantry)
240 Stradiots (Mercenary light cavalry)
Fleet of Massalia:
1 deceres, 3 fire-ships, 5 quadremes, 10 triremes, 2 galleass
-Duchy of Tailledun-
Ruler: House Kern of Tailledun (Serenissima)
=Lord Jace of House Kern=
Titles: Duke of Tailledun
Popularity: 7 (Nobility +2; Merchants +2; Commoners +1; Priests +2)
Revenue: +6c (Trade 4, Industry 7, Agriculture 3, taxation 2, decentralization -4, corruption -1, expenses -3, -3 piracy)
Conflicts: Piracy, religious zealotism
250 House Kern Guards (Heavy infantry)
250 House Kern Archers (Elite ranged infantry)
40 Sworn Knights of House Kern (Heavy cavalry)
400 Coastal Militia (Ranged and light infantry)
40 Militia Sergeants (Heavy infantry)
Fleet of Tailledun (at Solange's Folly):
1 galleass, 5 triremes, 10 longships
-Diocese of Saenwyn-
Patriarch: Patric of Cydial's Point (NPC)
Headquarters: Gerand's Keep
Influence: Somewhat high everywhere but Southmarch and Massalia, moderate in Massalia, somewhat low in Southmarch
Revenue: 0 (+4 tithes, -2 expenses, -2 corruption)
Conflicts: Extremists in Tailledun, opposition to royal marriage
Military Assets: N/A
Representative: Sir Esteve Leon (NPC)
Influence: High in Massalia, somewhat high in Gerand's Keep, somewhat low in the City of Glass, moderate elsewhere in the realm and Kharkhedon
Revenue: +2c (+3 shipping, +1 caravans, +1 crafting, -2 expenses, -1 piracy)
Conflicts: Tension with the League, bread riots
50 Guildhall Guards (Mercenary heavy infantry)
150 Mariners (Mercenary light infantry)
4 triremes (accompanying the merchant fleet)
-League of the City of Glass-
Representative: Kinnet Deleir (NPC)
Headquarters: City of Glass
Influence: Somewhat high in the City of Glass, Melrose, and Gerand's Keep, moderate in the Marcher Kingdoms, somewhat low in Massalia, low elsewhere in the realm
Revenue: +3c (+2 shipping, +2 caravans, +2 crafting, -2 expenses, -1 debt)
Conflicts: Tension with the Guildhall, in debt
200 League Caravan Guards (Mercenary light cavalry)
40 League Regulars (Mercenary light infantry)
3 triremes (accompanying the merchant fleet)
Head: Conall Odile (NPC)
Headquarters: Gerand's Keep
Influence: Somewhat high in Gerand's Keep and the Crownlands, low in Massalia and Tailledun, very low elsewhere
Revenue: +0c (+2 land, +1 shipping, -2 expenses, -1 payment to the Guildhall)
Conflicts: Fear of rising influence
30 Odile Guards (Mercenary light infantry)
20 Mariners (Mercenary heavy infantry)
Odile Family Fleet:
Leader: Janett Sauveterre (NPC)
Headquarters: City of Gerand's Keep
Influence: Somewhat high in the Crownlands, moderate in Massalia and the City of Glass, somewhat low elsewhere in the country, low in Kharkhedon
Revenue: +4c (+4 banking, +1 land, -1 expenses)
Conflicts: Neutral in the guild wars, unpopular with Kharkhedon
90 House Sauveterre Guards (Mercenary heavy infantry)
House Sauveterre Fleet:
2 holks (privately owned, 1 in Massalia, 1 in the City of Glass)
1 trireme (privately owned, in Massalia)
-Circle of the Forsaken-
Leader: Red Saloman (NPC)
Headquarters: None, centered around the Duchy of Lathair
Influence: Moderate in the Duchy of Lathair, very low in the Crownlands and the Duchy of Moryd, non-existent elsewhere
Revenue: 0 (+1 plunder, -1 expenses)
Conflicts: Last remaining Confederation opposition to the throne, largely republican instead of Pact supporters
30 Forsaken Cavalry (Elite light cavalry)
50 Forsaken Rangers (Elite ranged infantry)
120 Forsaken Infantry (Elite light infantry)
Captain: Sir Tomas Breakshield (NPC)
Headquarters: None, leadership currently in Gerand's Keep
Influence: Very low in Saenwyne, Kharkhedon, and the Marches
Revenue: -3 (-2 expenses, -1 corruption)
Conflicts: Seeking employment
120 Ashen Lord Heavy Cavalry (Elite heavy cavalry)
250 Ashen Lord Light Cavalry (Elite light cavalry)
150 Sellsword Archers (Ranged infantry)
250 Sellsword Infantry (Mix of heavy and light infantry)
5 War Elephants (Elephants!)
Foreign Relations wrote:Kharkhedon Republic (White): Noble republic with elected chief magistrate (Shofet), position currently held by Barca of Hafet.
Relations: Very Strained, though friendlier with the Duchess of Massalia. Expansionist nature is of great concern, Tailledun holds claims to Epos Island. Guild pressure to exclude Kharkhedonian merchants opposed by independent merchants, Massalia, and House Sauveterre. Suspected support of Republican factions. At war with the Senevni, often skirmishing with the Maryaenae.
League of Oscella (Bright orange): Confederation of freeholds and cantons, elects High Marshal in times of crisis, position currently vacant.
Relations: Friendly, particularly with the Duchy of Moryd, less so with Lathair. Historically a former province of Saenwyn, some protection still extended. Mercenaries and volunteers provided support to the Royalists during the civil war despite their friendship with Moryd.
Holy Kingdom of Ividal (Orange): Feudal monarchy with theocratic elements, ruled since independence by the Line of Vidal, currently represented by King Tirso IV.
Relations: Somewhat friendly, popular opinion unfriendly while warmer with the Royalists. Religious differences account for much of the unpopularity, as well as a notable population of ethnic Ividalans in County Southmarch. King Tirso's second daughter recently married the King.
State of Voslavja (Dark green): Elective monarchy in which every noble theoretically gets a vote, led at present by Caspar Mirow. The Marcher Lords, as a whole, act as various independent lordships, the majority of which favor Saenwyn's policies as of late.
Relations: Somewhat friendly. Both King Corention and Prince Gustave are friendly with Prince Caspar, while various Marcher Lords retain their own opinions and favorites. Tensions between commoners over logging and mining rights exist, but were relatively peaceful up until the refugee crisis. Rumors of Dwarven treasure and ruins abound.
Senevni Confederation (Teal): Confederation of sometimes-conflicting nobles and tribes often bound under charismatic warlords. United once more by the grandfather of the current Great Hetman Sabin the Black. Currently at war with Kharkhedon.
Relations: Somewhat strained. Affairs for the most part dictated by commerce, though occasionally piracy with origins in either nation occurs.
Holy Throne (Pale red): Theocracy led by the First Patriarch of the Pantheon of Extribus, directs the priesthood and deacons of the Nine-from-Three.
Relations: Neutral. The monarchy de facto recognizes the authority of the Holy Throne and popular opinion favors the authority of the First Patriarch, as do most minor nobility. Higher-ranking nobility and the merchant class hold less respect for the Holy Throne, and King Corentin's marriage to a devoted Ividalan does little to benefit relations.
Maryaenae People (Dark Grey): Loose confederation of largely sea-faring people who typically resort to piracy to exert their influence.
Relations: Terrible, de facto[ at war. Maryaenae raiders have stepped up their attacks on Saenwyne shipping as of late, and no recognized realm has stepped in to defend the various captains and petty lords that have attacked the realm.
Dağanian Khanate and Guran Commonwealth (Pink and Light Green): Personal union under control of the Dagan Khan Tamas VI and II, whose dynasty has been appointed to the Guran elected kingship for the past seven generations.
Relations: Strained. Raids from both kingdoms against the Marcher Lords and Prince Caspar are conducted often, and have threatened Saenwyne caravan routes to the tribal lands of the west. Several Saenwyne merchant-led expeditions to Dwarven ruins have ended in tragedy.
Sharifate of Alsherdaa (Yellow): Elven theocratic dictatorship led by the Sharif and Commander of the Faithful, traditionally appointed by a military council. Well-known for their slave trade, purges against “witches”, and monotheistic religion revolving around a spiteful deity.
Relations: Very strained. Alsherdaa does not maintain official relations with any nation proclaiming allegiance to either the Pantheon of Extribus or the Ividalans, instead using careful diplomatic language to avoid de jure recognition. Both the Holy Throne and the Ividalans are encouraging slave revolts in the Sharifate, and border skirmishes between the three have persisted for nearly a century.
Kingdom of Segadora (Red): Kingdom that proclaims loyalty to the Pantheon of Extribus but recently separated from the Holy Throne after the Reign of Sorrow of First Patriarch Olivara.
Relations: Somewhat friendly. Tensions with the Holy Throne have led the Free State to seek alliances with Ividal and Saenwyn, though the latter has not yet accepted it due to the recent famine and financial contribution required as per the proposed terms.
County of Domarr (Brown): Monarchy currently under the leadership of Count Ver Klatka, recently going reforms in the Count's attempt to appear “civilized”.
Relations: Neutral. Ver Klatka has sent several overtures to House Tremayne congratulating their victory over the Confederation and pleding support and alliance as “defenders of the gods-given right to rule”. None of them have been taken seriously.
Great Tigranes (Purple): Confederation of the settled Kkham people (calling themselves the Kkham-Bara) united under a series of petty kings that retain a variety of beliefs (largely the Faith of the Alsherdaa, the Pantheon, and animist religions), who are in turn led by a King of Kings.
Relations: Somewhat friendly. While no official relations exist, the King of Kings of Great Tigranes has historically defended the only trade route through the wastes.
Tribes of Kkham-Eallu (Burgundy): The nomadic cousins of the Kkham-Bara, held together only by their constant wars against the Senevni and their strange religion revolving around human sacrifice.