Starting gear will be assigned based on your skillset, though I'm open to some negotiation on weapons and RP-specific items. PM me for more details.Name:
Birthplace: Not necessarily your current faction affiliation. Nominally, you all start out independent. PM me.
Skills: Pick 3 (or more, depending)
Guns - Conventional firearms are the most numerous weapons in the wasteland, and ammunition is cheap, plentiful and relatively easy to manufacture.
Energy Weapons - Energy weapons are extremely powerful, but are also rare, hard to maintain, and use ammunition that may be better suited to providing electricity. Given the possibility of completely disintegrating their target, energy weapons also make for poor hunting and looting.
Melee/Unarmed - Likely to save your ass in a bar fight, but don't count on being able to tank insane amounts of gunfire out in the wasteland.
Explosives - I mean, if you really want to do an explosives playthrough, I won't stop you.
Science - Skill with computers and complex electronics. Characters with high Science are better able to hack Pre-War and refurbished computer systems, maintain energy weapons, and, due to their understanding of chemistry, make for better cooks.
Sneak/Lockpick - High stealth characters will more likely gain initiative in combat, and have a higher chance of getting into restricted areas. Plus, you can steal shit.
Speech/Barter - Characters with silver tongues will find they also have silver pockets. Silver in their pockets. Whatever.
Repair - Skill with mechanical systems and simple electronics. Characters with high repair will be able to keep their weapons and armor in better condition. This also applies to looted weapons and armor for sale. Characters with high repair will also be able to strip weapons and armors for parts, as well as jury-rigging scrap into useful parts, as well as be able to identify high-value Old World detritus from worthless scrap metal.
Medicine - Use this to stop people from dying. Characters with high medicine will also be able to synthesize medicines and chems with the proper ingredients.
Survival - Use this to slow down the rate people, mostly you, die. Characters with high survival are better foragers and can make better Wasteland Remedies. They will also be better at maintaining weapons in terrible conditions.