[OOC] Signups

"That kind of thing is common here. Conspiracies and assassinations and naked power-grabs. All the fun of decadence." - Glen Cook, The Black Company
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CarpeVerpa
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[OOC] Signups

Post by CarpeVerpa » 16:31:03 Sunday, 30 July, 2017

You may sign up to join the game here. Please fill out the following template when applying. If you have any questions or need any help, don't hesitate to ask whatever questions you might have.

General Info

Name: What this character's name is.
Faction: What faction they belong to.
Position: Where they stand within their faction.
Items: Important items your character has on their person.

Stats

Strength: How physically powerful your character is.
Dexterity: How physically agile your character is.
Constitution: How physically resilient your character is.
Perception: How acute your character's senses are.
Intelligence: How mentally sharp your character is.
Charisma: How personally magnetic your character is.

Skills

Combat Specializations
Dagger: Skill with using daggers.
Sword: Skill with using swords.
Axe: Skill with using axes.
Hammer: Skill with using hammers.
Spear: Skill with using spears.
Bow: Skill with using bows.
Crossbow: Skill with using crossbows.
Throwing: Skill with using throwing weapons, and generally throwing things.
Dodge: Skill with avoiding attacks.
Block: Skill with blocking attacks.
Critical Strike: Skill at striking at vital points during battle.

Civil Specializations
Lockpick: Being able to silently and quickly crack open locks.
Sneak: Being able to move about without being seen or heard.
Steal: Being able to steal things without it being noticed.
Traps: Knowing how to set, notice, and deactivate traps.
Impersonate: Being able to act as someone you're not.
Etiquette: Knowing how and being able to speak and act in a proper and courtly manner.
Persuasion: Being able to convince others of your point of view.
Streetwise: Being able to notice and practice deception on others.
Alchemy: Working with alchemical components to make new mixtures.
Crafting: Working with machines and tools to fix, create, and otherwise do.
Lore: Knowledge of the old world, artifacts, and anything else related to the past.
Trading: Being able to properly negotiate prices, and knowing when you can get a deal.

The following are the base stats.

Strength: 4
Dexterity: 4
Constitution: 4
Perception: 4
Intelligence: 4
Charisma: 4

You may distribute 14 points among any of these stats, up to a maximum of 10 in a single stat.

For each point above base you up a stat, you also gain either a Combat (Strength, Dexterity, Constitution) or Civil (Perception, Intelligence, Charisma) skillpoint. These points may be distributed freely amongst your skills, up to a maximum of 10 in any particular skill. Each begins at a base 1, like so:

Combat Specializations
Dagger: 1
Sword: 1
Axe: 1
Hammer: 1
Spear: 1
Bow: 1
Crossbow: 1
Throwing: 1
Dodge: 1
Block: 1
Critical Strike: 1

Civil Specializations
Lockpick: 1
Sneak: 1
Steal: 1
Traps: 1
Impersonate: 1
Etiquette: 1
Persuasion: 1
Streetwise: 1
Alchemy: 1
Crafting: 1
Lore: 1
Trading: 1

These stats and skills will determine how effective your character PERSONALLY is at certain tasks. You may balance them as you like, but be aware that it takes a good amount of skill in a particular area to be considered good at it.

The progression of stats works as such:

1 - Non-Existent
2 - Severely Crippled
3 - Crippled
4 - Below Average
5 - Somewhat Below Average
6 - Average
7 - Somewhat Above Average
8 - Above Average
9 - Remarkable
10 - Prodigy

The progression of skills works as such:

1 - Unskilled
2 - Novice
3 - Apprentice
4 - Skilled
5 - Proficient
6 - Journeyman
7 - Adept
8 - Expert
9 - Master
10 - Grand Master

On Items

As for items, you may give yourself whatever you like, within reason. You can, for instance, say you have a nice sword. You cannot, however, say that you have a god-slaying fire sword with magic powers. That doesn't keep you from trying to convince people you have one, but you can't actually have one unless you happen to find one in the course of the game.

When in doubt, and common sense fails you, feel free to ask.

Positions

The following positions are considered important, and are guaranteed to exist. They are also suggestions for interesting games. You may apply for any role not on the list, but it is not guaranteed to be yours. Still, don't be afraid to ask if you'd like it.

Lord of House Daratan: Antidas (LordMoose)
Loremaster of House Daratan: Jerahmeel (acecipher)
Lord of House Aurelian:
Lord of House Crassus: Meru (Flamelord)
Dux of the Imperial Guard: Goku (lbj181)
Head of the Commercium: Zek (Red John)
Head of the Boatmen of Styx:
Head of the Forty Thieves:
Khan of the Ordu: Alaric the Butcher (Flaming Bolshevik)


Roles that are most desired are, in order, the lords of the three noble houses, the Dux of the Imperial Guards, and any of the heads of the three guilds. Note that, while these positions don't all NEED to be filled, at least some of the top four would be ideal for the game to run as best it can.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

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Flaming Bolshevik
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Re: [OOC] Signups

Post by Flaming Bolshevik » 19:35:42 Sunday, 30 July, 2017

Will take Khan of Ordu. Will write stats in a minute.

Name: Alaric the Butcher
Faction: Ordu
Position: Khan
Items: Silver War Hammer, Steel Armor, Father's necklace

Stats

Strength: 7
Dexterity: 4
Constitution: 5
Perception: 5
Intelligence: 5
Charisma: 4

Skills

Combat Specializations
Dagger: 0
Sword: 0
Axe: 0
Hammer: 6
Spear: 0
Bow: 0
Crossbow: 0
Throwing: 0
Dodge: 4
Block: 7
Critical Strike: 1

Civil Specializations
Lockpick: 1
Sneak: 1
Steal: 1
Traps: 3
Impersonate: 1
Etiquette: 1
Persuasion: 1
Streetwise: 1
Alchemy: 1
Crafting: 1
Lore: 1
Trading: 1

let me know if I made any mistakes
Metal Gear BOP: Syria
Aliens!: Romania
BOP 1800: Saint Domingue
BOP 1990: Netherlands
Brazil: Intergralists

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CarpeVerpa
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Re: [OOC] Signups

Post by CarpeVerpa » 20:25:45 Sunday, 30 July, 2017

A few things I have to say, though I thank you for being brave and being the first to take a stab at this unorthodox character creation system.

Firstly, it doesn't seem as if you completely distributed all your stat points. You don't have to, of course! Just know that they're there if you want to make use of them before the game proper starts. But also note that, if you don't use them all before then, you won't be able to apply them after.

Second of all, it seems like you moved around the base ones into other things for combat. This, unfortunately, you can't do, as one is, again, the BASE level of these skills. Still, with more in your stats, you can probably get them to around where you want them to be.

Thirdly, note that, the way combat works, unless you find yourself without a shield, you'll never really be using dodge, but solely block. You can, of course, invest in both if you feel like it! Indeed, preparing for a situation where you may not have a shield isn't a bad idea. But note that only one is ever checked.

All in all though, you mostly did what I was looking for well! Just a few minor misunderstandings that can be cleaned up without any fuss. Once again, thank you for stepping in, especially with how different this setup is from what you all might be used to.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

LordMoose
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Re: [OOC] Signups

Post by LordMoose » 21:28:40 Sunday, 30 July, 2017

Name: Lord Antidas
Faction: Daratan
Position: Lord of House Daratan
Items: Daratan House Seal, Book of all the major and minor lords and ladies,
a nice sword.

Strength: 4
Dexterity: 4
Constitution: 4
Perception: 8
Intelligence: 10
Charisma: 8
[0+0+0+4+6+4=14]

Combat Specializations
Dagger: 1
Sword: 1
Axe: 1
Hammer: 1
Spear: 1
Bow: 1
Crossbow: 1
Throwing: 1
Dodge: 1
Block: 1
Critical Strike: 1

Civil Specializations
Lockpick: 1
Sneak: 1
Steal: 1
Traps: 1
Impersonate: 1
Etiquette: 4 [-3]
Persuasion: 10 [-9]
Streetwise: 3 [-2]
Alchemy: 1
Crafting: 1
Lore: 1
Trading: 1

[I'm assuming at 4/3 I'm well at both of them, also I'm assuming combat skills can be taught while personal skills are harder? also what are the acient scrolls and what do they do [PM this!]]

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Re: [OOC] Signups

Post by Flamelord » 06:15:57 Monday, 31 July, 2017

And here we go. Hope it is satisfactory

Name: 'Brother Meru the Wise
Faction: House Crassus
Position: Lord
Items: Totally definitely blessed chalice, heirloom sword

Stats

Strength: 5
Dexterity: 5
Constitution:6
Perception: 6
Intelligence: 7
Charisma: 9

Skills

Combat Specializations

Dagger: 1
Sword: 3
Axe: 1
Hammer: 1
Spear: 1
Bow: 1
Crossbow: 1
Throwing: 1
Dodge: 2
Block: 2
Critical Strike: 1

Civil Specializations
Lockpick: 1
Sneak: 1
Steal: 1
Traps: 1
Impersonate: 1
Etiquette: 4
Persuasion: 5
Streetwise: 1
Alchemy: 2
Crafting: 1
Lore: 3
Trading: 1
Last edited by Flamelord on 14:55:01 Monday, 31 July, 2017, edited 1 time in total.

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CarpeVerpa
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Re: [OOC] Signups

Post by CarpeVerpa » 12:44:16 Monday, 31 July, 2017

You seem to still have 2 more points you can spend on civil skills for Meru, Flamelord. Otherwise, it seems good! You're all added to the list.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

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lbj181
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Re: [OOC] Signups

Post by lbj181 » 14:42:15 Monday, 31 July, 2017

Can I play as Dux of the Imperial Guards? I will make up the stats soon if you are ok with me playing.

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CarpeVerpa
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Re: [OOC] Signups

Post by CarpeVerpa » 14:45:46 Monday, 31 July, 2017

Go right ahead! You're more than welcome to the spot.
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Re: [OOC] Signups

Post by Flamelord » 14:55:19 Monday, 31 July, 2017

CarpeVerpa wrote:
12:44:16 Monday, 31 July, 2017
You seem to still have 2 more points you can spend on civil skills for Meru, Flamelord. Otherwise, it seems good! You're all added to the list.
Points added

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lbj181
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Re: [OOC] Signups

Post by lbj181 » 16:36:33 Monday, 31 July, 2017

Name: Dux Goku
Faction: Imperial Guards
Position: Dux of the Imperial Guards
Items: Imperial Steel One handed Axe , Imperial Steel Shield, Imperial Steel Plate Armor, Imperial Steel helmet

Strength: 9
Dexterity: 6
Constitution: 9
Perception: 6
Intelligence: 4
Charisma: 4
[5+2+5+2+0+0=14]

Combat Specializations
Dagger: 1
Sword: 1
Axe: 5
Hammer: 1
Spear: 1
Bow: 1
Crossbow: 1
Throwing: 2
Dodge: 1
Block: 7
Critical Strike: 2

Civil Specializations
Lockpick: 1
Sneak: 1
Steal: 1
Traps: 3
Impersonate: 1
Etiquette: 1
Persuasion: 1
Streetwise: 1
Alchemy: 1
Crafting: 1
Lore: 1
Trading: 1

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CarpeVerpa
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Re: [OOC] Signups

Post by CarpeVerpa » 16:47:01 Monday, 31 July, 2017

Not so sure about the name, considering it doesn't sound very culturally apt, but foreigners are a thing in this world, and it's not a dealbreaker. Everything else seems fine. Added.
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Gesar
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Re: [OOC] Signups

Post by Gesar » 19:10:10 Monday, 31 July, 2017

I'm interested. Mind if I take a placeholder 'til I get time to fill out a sheet?

Also, let me know if you want a specific role taken.

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CarpeVerpa
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Re: [OOC] Signups

Post by CarpeVerpa » 19:11:50 Monday, 31 July, 2017

Sure, you can take a placeholder! And you can be anyone you want, though I'd prefer, in order, a lord of House Auerlian, or a guildmaster.
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Re: [OOC] Signups

Post by acecipher » 20:14:54 Tuesday, 01 August, 2017

Name: Loremaster Jerahmeel
Faction: Daratan
Position: Master of Lore
Items: Journal, Map of the lands, Scribe instruments, Spyglass, Dagger


Strength: 4
Dexterity: 5
Constitution: 6
Perception: 8
Intelligence: 10
Charisma: 5
[0+1+2+4+6+1=14]

Combat Specializations (3)
Dagger: 2 (-1)
Sword: 1
Axe: 1
Hammer: 1
Spear: 1
Bow: 1
Crossbow: 1
Throwing: 1
Dodge: 3 (-2)
Block: 1
Critical Strike: 1

Civil Specializations (11)
Lockpick: 3 (-2)
Sneak: 1
Steal: 1
Traps: 3 (-2)
Impersonate: 1
Etiquette: 1
Persuasion: 1
Streetwise: 1
Alchemy: 1
Crafting: 1
Lore: 8 (-7)
Trading: 1
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Red John
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Re: [OOC] Signups

Post by Red John » 01:14:18 Wednesday, 02 August, 2017

Will be signing up tomorrow or the day after.

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