[OOC] Questions, Comments, and General OOCness

"That kind of thing is common here. Conspiracies and assassinations and naked power-grabs. All the fun of decadence." - Glen Cook, The Black Company
User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

[OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 16:31:43 Sunday, 30 July, 2017

Any OOC discussion goes here.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 21:39:02 Sunday, 30 July, 2017

Something I apparently neglected to make clear is that you don't have to base your characters in any way off of ones from the game! In fact, you're encouraged to be as creative as you like with them. Of course, you can base them off anyone you know about or are told about if you like, too! I just thought it'd be good to make that clear to those who didn't know that and might have found themselves confused.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
lbj181
Anarcho-Communist
Anarcho-Communist
Posts: 66
Joined: 12:27:17 Sunday, 23 October, 2016

Re: [OOC] Questions, Comments, and General OOCness

Post by lbj181 » 01:47:50 Monday, 31 July, 2017

Just curious, what are the cost to recruit additional units? Do the cost are the same for all fraction as long they are equip with bronze?

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 01:54:12 Monday, 31 July, 2017

Ah right, neglected to mention that. Cost of raising a new unit is 10 imperials, plus however much it costs to equip them. They're also added to expenses.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
lbj181
Anarcho-Communist
Anarcho-Communist
Posts: 66
Joined: 12:27:17 Sunday, 23 October, 2016

Re: [OOC] Questions, Comments, and General OOCness

Post by lbj181 » 02:02:45 Monday, 31 July, 2017

Thanks for the info, just asking. Wont Head of the Commercium be way powerful with 75000 imperium and 15000 income. Wont the player who played it suddenly want to revolt and raise 7000+= unit in first round and dominate the whole kingdom?

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 02:07:10 Monday, 31 July, 2017

True point. I suppose I should put a hard cap on how many units can be recruited a turn. So we'll say recruiting a unit consumes an action, subordinate or otherwise.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
lbj181
Anarcho-Communist
Anarcho-Communist
Posts: 66
Joined: 12:27:17 Sunday, 23 October, 2016

Re: [OOC] Questions, Comments, and General OOCness

Post by lbj181 » 02:21:28 Monday, 31 July, 2017

That would definitively help. Was tempted to pick that fraction as it yield the most resources. But notice there is some flaw in it which make it overpowerful

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 02:31:21 Monday, 31 July, 2017

I appreciate the insight and honesty! It also helps me as a GM develop things out more. So y'all don't be afraid to point out things like this to help improve the game.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
Flamelord
Molotov's official Badass Union (Local 117) representative
Posts: 667
Joined: 19:01:52 Thursday, 02 August, 2012
Location: America
Contact:

Re: [OOC] Questions, Comments, and General OOCness

Post by Flamelord » 02:40:16 Monday, 31 July, 2017

To be fair, it was my understanding from the faction background that anyone who tried to do that with the Commercium would fall flat on their face because there is no actual bureaucracy to the Commercium yet. So you could try, but every other Master would laugh at you and that would be the end of it

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 02:42:36 Monday, 31 July, 2017

That much is also true! Not to mention the Commercium is a business, and needless wars are pretty bad for it.

Either way, it's probably best to cut off the potential before anybody even tries.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

User avatar
lbj181
Anarcho-Communist
Anarcho-Communist
Posts: 66
Joined: 12:27:17 Sunday, 23 October, 2016

Re: [OOC] Questions, Comments, and General OOCness

Post by lbj181 » 07:35:17 Monday, 31 July, 2017

Just a quick one, do maintining the units cost any upkeep to feed them or counted as any expenses?

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 12:10:37 Monday, 31 July, 2017

Consider it part of the expense of maintaining their equipment.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

LordMoose
Stalinist
Stalinist
Posts: 267
Joined: 00:58:35 Saturday, 15 April, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by LordMoose » 17:07:08 Monday, 31 July, 2017

also something to note, with the business faction that 75k and 15k income is spread across ALL the guild masters and lower downs, so you would have to get everyone of them to agree [and then agree on who to have them lead by], it seems like it would be near impossible to do anything major with that faction that was not business based due to the different guilds and masters with no central goverment

User avatar
CarpeVerpa
Anarcho-Communist
Anarcho-Communist
Posts: 75
Joined: 07:38:15 Wednesday, 19 July, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by CarpeVerpa » 17:16:58 Monday, 31 July, 2017

Mostly true, though for the sake of convenience, the guilds can be considered at least semi-centralized once a PC takes over, unless they explicitly choose to decentralize things, or local guildmasters join as players.
Percival Farquhar - The Republic Asunder: A Brazil Nation Sim

LordMoose
Stalinist
Stalinist
Posts: 267
Joined: 00:58:35 Saturday, 15 April, 2017

Re: [OOC] Questions, Comments, and General OOCness

Post by LordMoose » 17:31:49 Monday, 31 July, 2017

yes but I still think even partially centrised you would still have a group of guild masters that you would have to appease even if you where the head guild master

Post Reply

Return to “The Age of Decadence”

Who is online

Users browsing this forum: No registered users and 1 guest