Chapter II: Pyreglass Dawn

"The sun knew not / Where her hall she had; / The moon knew not / What might he had; / The stars knew not / Their resting-places." - Gylfaginning, the Tricking of Gylfi
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Smyg
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Chapter II: Pyreglass Dawn

Post by Smyg » 14:32:47 Sunday, 10 June, 2018

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Chapter II: Pyreglass Dawn


Lif and Lifthraser
Will lie hid
In Hodmimer's-holt.
The morning dew
They have for food.
From them are the races descended.

Gylfaginning, the Tricking of Gylfi


Who was to be Jarl, and lead the Fleet? Would he follow King Harald's royal orders, or forge a new path? Would the Norsemen stay together at all, or be cast out into this world all alone? Questions abounded throughout the night, as the Captains gathered by the grand bonfire to hold their Thing, their Wrecked Assembly, while the crews feasted and mourned. In the end, it came down to two men: Kormákr the Black, and Eirikr Gunhild. One a lowborn outlaw of the Southern Isles, the other a Norwegian nobleman turned mercenary and pirate. To the surprise of many, neither Orvar Twice-Born, Thorkell Coastcrow or Rogeirr Vilhelmsson presented themselves as candidates, despite all being held widely by all crews as strong warriors with notable pasts, or at least as men of great ambition.

The feuding and plotting on the beach is rife, with many taking time off to hold private meetings, gathering in the sand just out of the fire's reach, or in private camps. Orvar and his son Harald the Little are seen disappearing with Torunn Ingridsdotter, known as both Bear-Cub and Red-Nurse. After their meeting, the sickly giant positioned himself closer to the shieldmaiden. Kormákr the Black, likely seeking allies, met with many a Captain, especially being seen discussing something with Jóhannes Goðrúnarson, the only man to have seen Markland and the lands of the West. The "Widow-Captain" Sif Oddsdotter, so recently robbed of her husband, is seen sharing words with the likewise grief-struck Danish merchant Eskil Skjalmsson. Karl Snorrison causes much debate after leaving with Thorkell Coastcrow in the direction of his ship, before reappearing with a Byzantine Bible, preserved from the foul wet of the Storm, with the Geatish raider in tow. Although many do take it as a bit of a miracle, the presence of the monastic cleric Hubèrt d'Amboise means it's not the only Holy Book around, and many interpret the event more as a symbolic defiance of the Norman's religious authority, favouring the Eastern traditions of Christianity.

In the end, the die is cast. Kormákr Thorbrandsson of the Greygoose becomes the unlikeliest of all Jarls, the son of the Irish Sea and the Norse-Gaels, received the vote of a whole sixteen Captains, himself included. Eirikr Gunhild of the Naglfar failed in his candidacy, receiving only the support of the defiant Thorkell Coastcrow, and the two silent Norwegian Captains Gudmundr Larsson of the Saint Olaf and Hælæif Half-Shirt of the Dragon's Maw. One of them likely backed him for his would-be Norwegian royalist credentials, but it is his defence of Norse heathenry that wins Eirikr the hearts of many a Pagan sailor. Although only supported by himself and three other Captains, Eirikr becomes quite popular among the crews, and becomes well-known although not a rival power to Kormákr by any means. All twenty crews swear their fealty to Jarl Kormákr, under whose command the leaderless Red Snake is placed. Its sailors are uneasy, but happy to have a Captain. It remains to be seen if he will command it directly, or leave the longship to a trusted confidant.

Jarl Kormákr ends the night alone, having received the oaths of all. Not oaths to Norway, to God or Gods, not even to Kormákr himself — oaths to unity, to keeping the Fleet together. As he stand there, the warrior now entrusted with the fate of over two thousand souls, surely the responsibility must weigh heavily upon him. But he is not alone in this. Almost two dozen Captains, all chieftains in their own right, headmen (or in two cases, headwomen). Each holds their own will, and it remains to be seen who will do what once dawn comes, where they will sail.

While the Captains were busy with their high politics, around one particular bonfire, Seconds and crewmen gathered, men and women from each longship, and discussion broke out about what this new land is. A tired Harald Orvarsson of the First Daughter proposed "Vanaheimr", the Finnish ex-thrall Ilkka Mattisson of the Promise suggested "Buyan", the mead-maker Knut Sunesson of the Sailhound named it all as "Magh Meall", the drunken Ögmund Jónsson of the Wooden Walrus held on to "Vinland", and the mute Godfrey of the Blessed Mary voiced simply "Terra Incognita", through an interpreter. Others called for "Tselina", "Ikusiuus", "Hoddmímis holt", "Sanctum" and "Deathland", but in the end it was the rather poetic, definitely Norse Draumland that won out in the tipsy debate. The Dream Land. The name spreads quickly among the longships as the campfire cosmologists disperse, and is soon adopted by almost all. Kormákr the Black is dubbed by many as the Jarl of Draumland, even though his mandate is technically as successor to the would-be Governor of Vinland, the fallen Ivar Sigtrygsson. Notably, it was Ketil, the teenage bastard of Torunn Red-Nurse, who came up with it.

Two more names become quickly accepted among the men. Haakon the Fat, the great boar from Jarl Kormákr's retinue, dubs the campsite as Thingsandr, the Assembly Sands, marking the importance of this site, a place of death and rebirth. It catches on quickly — as does the name which Eirikr Gunhild would give the same place, should he win the Jarldom. Although he lost the fight for the name, many adopt the name he proposed, some die to loyalties to the King and others due to hatred of the same man: Harðráðistrand, Hardrada's Beach. The name becomes common among all, referring to the entirety of this stretch of shoreline, whereas Thingsandr refers to the campsite itself, with its scattered wreckage, shallow graves and pyre ashes.

The handling of the longship wreckage becomes a major issue. Many of the timbers, the fractured masts, the torn sails, and the rest of it, is burned up as soon as it has dried at least a bit, either in grand funeral pyres or in the simple campfires. No coherent effort is made to gather up and retain the materials, but any surviving items or supplies are scavenged and reused, and some wreckage is used to repair the ships. It's a slow process, with many of the crews preferring to mourn, feast or plot through the night, but at least no ships will be sinking by the morrow. The "Widow-Captain" Sif Oddsdotter, whose precarious position is somewhat solidified by her resolute management of her newly inherited crew, came across an almost entirely intact longship, but one too damaged to repair. Setting her men to work throughout the night, they quickly repurpose the broken hull into a smaller, make-shift vessel, creating a sköteka-style boat, equipped with two sets of oars and a small sail, useful for minor tasks. They dub it the Storm's Favour.

The humble fisherman Anders Simonsson spots an up-turned, capsized longship, stuck on a sandbar a few metres below the surface about a half an arrow-shot out in the dark waters. Preferring to salvage the booty before nature destroys any surviving materials below the hull, Anders sends out men from the St. Andrew's Cross to dive the wreck. One sailor, Thorfinn, nearly dies after he is caught on a twisted spike leaving the wreck. His brothers-in-arms pull him up and somehow resuscitate him. Thorfinn gains the nickname "the Drowned" as an in-joke, but will need a while to recover from the experience. The crews recover mostly containers of foodstuffs which have been completely water-spoiled, but one large package of barb-tipped hunting arrows is successfully salvaged, as is a cask of precious Rhenish wine, useful for barter. Clearly, the ship belonged to someone of noble status.

Also successful in recovering supplies from the wreckage on the beach is, among others, the Frisian merchant Fretherik Theudericsson of the Wynfrith and the half-Galician adventurer Leandro Bjornsson of the Heritage's Legacy. Young Leandro proves very popular when he shares the spoils, ten well-preserved barrels of ale, with the others. A drinking contest is proposed by the grand bonfire. Although none of the candidates for the Jarldom partakes, a number of Seconds and crewmen partake, to the great merriment of all. Eirikr's and Kormákr's words of reason are ignored. Grimoald Hinrichsson, the legendary Frisian drinker, is kept away by his Captain's orders, removing the most powerful contender from the fray. Many a fine drinker attempts to win Leandro's vote, for the joke of it all if nothing else, but almost all stumble and fall. Karl Snorrison, the braggardly warrior, downed many a horn but the task proved too grand for him. In the end only one man stands, and to the surprise of all it is Vuollá the Lapp, Second of the Gilded Arrow. Many good Norsemen curse and mutter about Lappish magicks, but all are impressed by the lithe skald's victory. He becomes the only man to receive a Captain's vote alongside Kormákr and Eirikr. Fretherik on the other hand finds a large supply of surprisingly well-preserved dried Norwegian stockfish, and prefers to not share it with the rest of the Fleet. This doesn't do wonders for his popularity, but does make the Wynfrith one of the most well-fed ships, until new supplies can be foraged somewhere.

Angering many Christians, the half-Moorish bastard with the strange name, Nacreddine, known as Rauði to his men, also find some wrecked treasure, of a holy nature: A box containing several bottles of sacramental red wine, originally belonging to the three lost Eastern priests. Rather than preserving the wine, or giving it to the Benedictine monks perhaps, he organizes a small feast for the sailors of the Foamborn, boosting morale significantly but further collapsing his reputation, at least among followers of White Christ. This is not taken as a Pagan slight, however, but as one man's singular sin.

Olaf Rolfsson, the aged lay preacher and supposed fanatic, holds a large communal prayer with his crew and some other Christians, and then causes an uproar when he leaves the relative safety of the seaside camp, and wanders off on his own in the dark, straight towards the forest. His Second Höskuldr Sveinsson seems to have no concerns, trusting the Lord in this matter, but many think he's unlikely to return. He's still out there. Concurrently with his prayer, a rivalling one was held by Hubèrt d'Amboise, his monks competing for divine attention with Olaf's men at their beachside service.

More practical is the Captain of the Ljósritari, the mysterious old Varangian Sveinn Ingolfsson, seen as many as straight up crazy. He takes measures seeking to turn the camp at Thingsandr into something more permanent. The crew keeps their section of the camp clean organized, they dig latrines, and some even are sent out to spot patches of sand, illuminated by the starlight, where they could in theory plant the same type of simple vegetables which tend to grow on infertile Scandinavian skerries. Two Captains, Hælæif Half-Shirt and Gudmundr Larsson, show an interest in this, and take similar measures. The Windseer ends the night alone by the foreshore, watching the dark waves.

Towards the end of the long night, Captain Kari Mäkinen of the Fenrir's Shadow makes a beach-wide call to identify a body his crew found washed up on the shore, distinguishable from the rest by the expensive gold cross around the its neck. Tears reach the eyes of many, as the cross is recognized, and the body — which the largely pagan crew was about to bury — is returned to the grieving family. The dead man is Ander Mikkelsson, Captain of the Redemption of the Magdalene and husband of the "Widow-Captain" Sif Oddsdotter, who fell overboard during the storm. Sif, her Second Eystein Rabbit, and the rest of the crew receive their fallen Captain with much mourning, but also gratitude, having expected to not be able to bury him. On his part, the young Kari finds his social position unwittingly improved overnight, with many viewing the young Finnish raider with significantly more respect than before. "Once a thief, always a thief" clear does not apply in this case, and the act does much to defuse some of the Pagan-Christian tensions.

Another body is found, in less respectful conditions. It's one of the three Eastern priests, brought by King Harald from the Rus and Byzantium itself, and the most important of them to boot. None of the survivors knew him, but despite its injuries, the corpse is identified as one Μιχαήλ --- Mikáel, to the Norse --- the foremost of the three. The fat, middle-aged scion of Miklagarðr, whose clerical rank is unknown to most, was liked by few, but undoubtedly represented the highest echelon of religious authority in the whole Fleet. The confirmation of his death has considerable implications. The body was found early in the morning, a bit away from the main camp, bruised and battered. A cause of death is difficult to determine, but the clergyman has likely been thoroughly thrashed and slashed by the wreckage he was found caught up in. It remains to be seen what should be done with the body.

Although Mikàel goes unburied, until someone takes the decision on how to treat his funeral appropriately, the entirety of the night and the early morning is full of burial rituals and mourning ceremonies. To the surprise of many, two of the most divisive figures are seen as treating bodies from other faiths with respect. Before leaving, Olaf Rolfsson, even though a devout Christian, let burn a large portion of heathen corpses found by his crew on funeral pyres, in theory keeping with the men's own faith, although likely having more to do with the Captain not wishing to bury pagans in the ground. Eirikr Gunhild, who campaigned for Jarl on clearly heathen terms, likewise set about taking care of washed-up bodies, drowned Christians in this case, giving them simple but appropriate burials beneath the sands (although without any personal belongings beyond their clothes). These are just some of many events which, despite attempts by some to stir rage between Christians and Pagans, cools much anger, and keeps religious conflict low. Even the raising of a large wooden cross on the shore by the crew of the Pax Christi, which may have been seen by the heathens as a clear claim of control, is largely ignored by those usually angered by such things. Much of Hubèrt d'Amboise's time is spent caring for the dead and dying, although not all welcome it.

Not to be outdone by the public prayers and cross-raising of the Christians, though, the Fleet's most fanatic contingent of Pagans mark the Hour of the Wolf by holding a Blót, a sacrifice ceremony, by the foreshore. Although faith in Red Thor, the All-Father and all the rest are at an all-time low, even the converted and half-syncretic Norse are awed by the display of simplistic heathen devotion, as the blood flows on the bone-white sand. The very simple hörgr upon which the sacrifice lays is improvised from beach pebbles, and fires are lit from longship timbers. While Orvar "Twice-Born" Eiríksson hallows the site with the Hammer of Thor, acting as the temporary goði, Torunn "Red-Nurse" Ingridsdotter leads forward the resident pony of the Gilded Arrow, and slits its throat. A smear of fresh blood is put on the face of each participant, before they together butcher, cook and eat the meat. The little stallion's penis is kept, to be dried with herbs. Vuollá, the Lappish skald, manages to sober up enough to read a short poem, composed by him for his companion's gods.

As dawn comes, two surprises arrive with it. First, Olaf Rolfsson emerges from the woods, cut and bruised. Long bush-thorns cling to his clothes, piercing his flesh, and he soon collapses into a brief fever. The crew of the Road to Damascus soon take him into their tent, and he falls into a sleep — like many others among the longships. Everyone is exhausted, it's been a long night.

Finally, as the fires die out with the first cold light of day and the embers cool down, the strange properties of the sand itself becomes clear. A first true hallmark of a wholly alien land, a Land of Dreams. Something glinters and sparkles among the coals: glass. The white sands of this beach evidently melt at temperatures far lower than any shore-stuff in the regions of Europe, Asia Minor and North Africa known to the members of the Fleet. Ash fused with sand, and the charred bottoms of the bonfires have turned into large pans of crude, haphazard glass. The crews quickly turn to calling this substance Pyreglass. Some see it as a bad omen, others as a miracle, and those in mourning are quick to break up and collect chunks of glass from the firebeds upon which their friends and kinsmen were cremated. Talismans and pendants are made from this. Some even file out crude Crosses and Hammers, to mark their faith.

The Thingsandr camp at Harðráðistrand, the first known place in this Draumland, greets the new day as a still unified force, guided by Jarl Kormákr and the Captains.
The FleetShow
Commander: Jarl Kormákr the Black
  • The First Daughter (Orvar Twice-Born/NPC: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Wooden Walrus (Jóhannes the Priest/NPC: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Promise (Thorkell Coastcrow/NPC: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Sailhound (Eskil Copperhead/NPC: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Blessed Mary (Rogeirr the Claimed/NPC: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Gilded Arrow (Torunn Bear-Cub/Gesar: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Greygoose (Kormákr the Black/Coin: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Dragon's Maw (Hælæif Half-Shirt/Marankara: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Saint Olaf (Gudmundr Larsson/Huojin: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Pax Christi (Hubèrt d'Amboise/Serenissima: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Fenrir's Shadow (Kari Mäkinen/Flaming Bolshevik: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The St. Andrew's Cross (Anders Simonsson/Acecipher: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Wynfrith (Fretherik Theudericsson/DutchGuy: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Redemption of the Magdalene (Sif Oddsdotter/Snacks: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Naglfar (Eirikr Gunhild/Master of Oblivion: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Ljósritari (Sveinn Ingolfsson/Luc: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Foamborn (Nacreddine/Xaph: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Heritage's Legacy (Leandro Bjornsson/Orago: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The George's Spear (Karl Snorrison/Iss'fayn: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Road to Damascus (Olaf Rolfsson/CarpeVerpa: Longship, 60 Sailors, 40 Settlers - Lightly Damaged)
  • The Red Snake (Kormákr the Black/Coin: Longship, 60 Sailors, 40 Settlers - Broken Mast)
_________


PYREGLASS DAWN

  • In this stage, the first dawn of the new world has begun. The stage will last until everyone has given their orders for how to handle the day. This is the time to swear oaths, hold ceremonies, make speeches, rally your crews, manage the fallout of the previous night, or what not, while still on Harðráðistrand.
  • The next stage will, depending on the impacts of the orders, last days or weeks. The events taking place outside of the beach and their effects will be known later.
  • You may either stay on the beach or set out with your ship. Should you set out, you can order to do so immediately, and so any further events on the beach will not impact you. Just make sure to declare your departure in this thread. Also remember to note to me whether you are returning to the beach camp after a brief trip, or staying out for an extended period of time.
  • Jarl Kormákr must sometime during this phase provide general orders to the Fleet, on the beach. These may be as vague as he wishes, but will steer the NPCs (unless affected by other players...) and command the general attitudes of the Fleet in regards to exploration, settlement, diplomacy and warfare.

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Iss'fayn
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Re: Chapter II: Pyreglass Dawn

Post by Iss'fayn » 15:00:24 Sunday, 10 June, 2018

Karl Snorrison (for it is he) felt his head on the sand when he awoke a short distance from the burnt out remains of a bonfire. The beer was still on his breath as he walked into the sea until he stood knee deep in the waves, unbuttoned his breeches and took a piss. After a couple minutes of this he was feeling a bit better, and so he returned his hammer into his trousers, buttoning them and striding back to shore.

He moved purposefully up the shore and looked along the Hardrada beach, at the barren shoreline, feeling the axe dangling from the belt at his waist as he strode over line in the surf and glanced between the corpse fires and those burying the dead in the sand. The cross off in the distance caused his brow to furrow and he turned away from it, returning to the George's Spear as the wind whipped his hair.

There he hoped to find his second, but something caught his eye. The old varangians camp was definitely a more permanent fixture. Karl smiled ruefully to himself. Thingsandr was not a place he hoped to be long. He hastened to the ship, only to find most of his crew gathering already. He glances around before cracking a smile.

"By the white christ, someone give me some water... " He murmurs before a drink is pressed to his hand. He swigs and clears his throat, addressing the assembled throng.

"I'm not going to be spending long on this so I'll make it short. We'll sail south for a few days, see if this blasted land gets any better or if it's like this all the time. Those who came to settle, well this isn't Vinland. Draumland I've heard... " He paused at a *huh* from Fyodor Farborn, then chuckled.

"Fyodor, which was your name? Mayhaps we'll find somewhere that suits your name when we sail!"

He glances to the crowd gauging their reaction for a moment then continues.

"I'm not keeping any who hoped to be settling aboard, unless by free will, but do not tarry. I will be making a few more calls to other captains and folk, but I expect to be putting a sail at midday."

With that he glances to his second with a nod and heads up the shore towards the campsite once more.
Last edited by Iss'fayn on 06:23:07 Monday, 11 June, 2018, edited 1 time in total.
"We need Freshwater".

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Re: Chapter II: Pyreglass Dawn

Post by acecipher » 23:52:40 Sunday, 10 June, 2018

Anders Awoke from under the small tent he had set up by the Cross. He'd taken it to be his personal duty to see that, with all the religious tension, no one really did seek to interfere more with it. While he may frown disapprovingly at the bloody, brutal sacrifice of the Pagans, he wasn't about to go and try to break up their circle. Especially not when they had knives. Those things were pointy!

A few of his men had set up some small lean-tos of wood along the beach as well, gathering around their fooolhardy captain, reminding him that he has their support in his faith. He shook awake his second, right beside him in the tent. "Hey, David! The dawn's finally upon us, and the Monument still stands. If we're celebrating Mattins, well--assuming the Priesty ones haven't already done it--we can pray with them, but for our men who aren't, and for those of us after it to do, we've got to get back to the usual routine I train you all for--just now it's doubly important, since we've got no other farms or such yet, though I heard some're making that, so soon eventually we'll have a bit more diversity in grub, but until then, we've got to get fish for everyone. So, get some boys, see who among the landlubbers may want to learn our trade of plying the ocean for its harvest! In the meanwhile time, I'll go and see if anyone's handling the other important things, like finding water, building more, an' all that." He yawns, and rolls out of the low-slung tent before jumping to his feet, and walking off to the site of the great fire last night, to see who else was awake.
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Re: Chapter II: Pyreglass Dawn

Post by Flaming Bolshevik » 01:10:14 Monday, 11 June, 2018

Kari gazed at the forest wondering about the opportunity to get off this beach and begin making inroads into the forest. He decided that he and a group of volunteers would head into the forest and begin carving runes into the trees to mark the way back to the beach from any expedition into the unknown. They would return to the beach periodically to eat and to drink but they would dedicate the days work to ensuring that no man gets lost in the forest.
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Re: Chapter II: Pyreglass Dawn

Post by Coin » 14:24:29 Monday, 11 June, 2018

Jarl Kormakr was early to rise following the night's vote. He walked from bonfire to bonfire, sharing the men's fascination with the strange glass beneath the ashes. Talking with some of the captains and the men, he nods approvingly at the way the fleet has thus far organised itself. Though it is a shame to see so many pyres, so many burials.

His dark eyes seem to study the outskirts of the camp for some time. But eventually, Jarl Kormakr the Black circles back to the main gathering of the assembly.

As the others arrive, one of the crew of the Greygoose begins to draw a rough map on the sands. It is a poor representation from an artistic point of view, but the young Davíð gets the message across well enough. Every captain knows how to read this map. The waves alone break the silence, as the jarl stands.
"We have survived one night here, in Draumland. This is the first of my days as your Jarl, and our first here in this land: may there be many more! The Great Maelstorm was tough, but this fleet has strength, for so many of us to have lived."

"The ancestors and all the skalds know it is ill not to fulfil one's own promises, so lead I shall."
His spear pointed towards the firmer, greener soil a short distance away.
"We shall move our camp - for now - over there, an area where we can dig and build fences more easily than in these malleable sands. And it is little distance from here, where our ships can easily be dragged and fixed, and where a deep channel of water comes in avoiding the sandbanks further out."

Kormakr's spear returned to the sandmap before him. "We shall require a palisade, and latrine ditches, as some of you have already mentioned - and as the Varangian has wisely done. Pens, too, for the livestock. But this will be better done there on the shore, instead of the beach, where a tide might come in; and there is limited grasses there for the livestock."

"I shall nominate men - and women - for important tasks at hand; if any man rejects this decision, let him speak.
  • For the first, we shall need a quartermaster, to handle the supplies and livestock, to ensure the settlers and men here are all well provisioned and to oversee pits and latrines. I nominate SIF ODDSDOTTER for this task."

  • For the second, we have need of hunting and foraging parties. I nominate TORUNN BEAR-CUB and KARI MAKINEN respectively, to find us supplies and ascertain the nature of this forest."

  • For the third, we have need of salvaging what can be acquired from the coastline and the wreckage. Timber, yes; but most importantly containers, tools, iron, and other items less easily found in our present surroundings. As none have volunteered yet for such a task, I ask those willing to come speak with me, or speak here and now."

  • For the fourth, I call for some among us to fish the inshore coast along Harðráðistrand. All the foodstuffs we might find will be of use, and gutting, cleaning, and salting will provide any idle women with work to do. I nominate ANDERS SIMONSSON."

  • For the fifth, we shall require someone to supervise the felling of timber and coordinate the fixing of ships and constructing a simple palisade. For the former, I nominate JÓHANNES GOÐRÚNARSON as a man with experience of logging expeditions; and for the latter, FRETHERIK THEUDERICSSON."

  • Finally, and most importantly, I nominate two captains to sail and scout along the coast seeking freshwater, a better site to settle, and information: EIRIKR GUNHILD for the west, and KARL SNORRISSON for the east. Further, I call for those captains who would join them to make it known. Three to four ships shall sail with each scouting fleet."
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Re: Chapter II: Pyreglass Dawn

Post by Iss'fayn » 15:19:44 Monday, 11 June, 2018

Karl Snorrison (for it is he) nods his approval and lets out a bellowing cheer. "Come now for a fair ride and we'll see what happens when we go east. Perhaps it'll be like Rusland, but maybe we'll get lucky enough to find more than trees!"
"We need Freshwater".

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Re: Chapter II: Pyreglass Dawn

Post by Gesar » 18:10:15 Monday, 11 June, 2018

As uninterested in politicking as her more respectable ancestors, Torunn Bear-Cub likewise rose early, but left the examination of the glass to her own stores-master, Guðmundr Godless. Instead, she walked among the women of her settlers, camped near the tent of Orvar Twice-Born, choosing those of good health and mind to relate to the rest of the female colonists and what few children had undergone and survived the voyage. For the former, their needs were to be assessed and relayed to their crews, if unable to be immediately dealt with; for both them and the latter, comfort would be given in the form of soft words and salvaged trinkets for the children.

Less maternal, however, was her general demeanor upon joining the circle of captains, bronze jewelry glimmering as brightly as her freshly-oiled hauberk. "Shouted your bloody name first and loudest, Black Jarl, and you're having us walk through the forest?" A singular eyebrow arched at the new Jarl, she nonetheless acquiesced with a crooked smile to her hungover Second, nudging him. "Mayhaps we ought to have taken that Galician up on his drinking contest, ha." With another shake of her head, braided auburn locks swaying slightly, the shieldmaiden tugs the string on her bow, declaring, "Aye, we'll see what game lies ahead, Jarl."

"Vuollá, if you're reasonably certain the drink will not come back out of you, fetch that whelp of mine before he names every stone on this beach. We'll take Twice-Born's son, and...hm, Rogeirr, do you half-Franks remember how to loose an arrow?" With an expectant look at her declared party, she continued. "Forge a path ahead, leaving runes like our Finnish forager. The rest of the hunters will split into groups, fanning out several at a time on regular intervals. We'll communicate through bird calls and flush out whatever's hiding past the treeline."
آمریکا هیچ غلطی نمی تواند بکند‎

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Re: Chapter II: Pyreglass Dawn

Post by acecipher » 17:14:07 Wednesday, 13 June, 2018

Anders smiled, hearing the announcement of the new Jarl as he walked up to the small conclave.

"Of course, I'm never one to not go along and fish all o'er the waves and across an' atop them. I'll try to capture enough bounty to make St. Peter and St. Andrew blush, if I've had their blessing in coming here."
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Re: Chapter II: Pyreglass Dawn

Post by Snacks » 19:29:42 Thursday, 14 June, 2018

In the morning light, Sif Oddsdotter watched as her husband was lowered into the ground. It was a simple burial- not the one she would have given him, in other circumstances, but one that she told herself was more in keeping with her husband's faith in the White Christ. What salvaged pieces of sail could not be reused for their needs were repurposed into a shroud, and a piece of the strange pyreglass, broken off and hastily rounded, rested in his hands, a chunk from the same source clutched in hers as some of her crew began to fill in his grave, not far from the beach. She looked at the huddled mass of those who had followed him here and now followed her, for a brief moment searching for what to say.

"The journey of Ander Mikkelsson is at an end. Though he did not know what would be found there, or what it would hold for him, he knew that he would be buried on distant and unfamiliar shores. He knew that those who followed him- not a one who he wouldn't trust on the expedition he left everything behind for -would go on further than him, would build something that outlasted him. I suppose he was more right than he knew, he always had a way of that. But he was right.

My husband's journey is ended- the journeys of so many husbands are, today. But ours is not, not until we find a place to make our home, and build one that we may leave to your children- that I may leave to my children and grandchildren -and so many after. Today, that means keeping ourselves and this fleet alive. I shall soon go to see the Black Jarl, and hear what he would have us do to help the fleet as a whole. Until then I leave you to rest for the day ahead, to pray or honor the dead, to be there for one another, and..."

She pondered the pyreglass in her palm, before holding it aloft, "I leave you to consider that this new land is not all fear and death. It is opportunity, and it is full of wonders, too."

---

After attending to the morning's duties, mainly helping to reassure the more shaken settlers, the Widow-Captain made her way to the assembly accompanied by her second Eystein Rabbit, as well as her son-in-law Ìmar Eiriksson, managing to catch wind of those proposals from Kormakr which she had missed,

"I am honored with your trust in me, Jarl. I would be glad to take up the task. In that interest, I have two proposals. The first, that those with livestock lend them out for the purpose of the creatures doing what comes natural, unless they fancy our chances of stumbling on a fresh supply of new ones here on the far side of the world. I believe we could work out a system of brands to ensure that everyone may retrieve the animals they put in. Though in the case of chickens, we may have to accept that we cannot get back the exact same animals and settle for getting back the right number."

She nodded to Eystein, "The other thing...while settlers can handle farming and digging just fine, I find it likely that the sailors of the Redemption would find such things a simple enough task, but not a full use of their skills. If it pleases the Jarl, I would volunteer the aid of my vessels, under the command of my second, to the salvage effort while I oversee matters on shore. Likewise, if some of Karl Snorrison's settlers wish to stay behind, as I've heard, I'm willing to take responsibility for them, and put them to work."

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Re: Chapter II: Pyreglass Dawn

Post by Iss'fayn » 07:37:51 Friday, 15 June, 2018

Karl Snorrison (for it is he), nods to Sif Oddrsdottir with a smile. "Would be a fine treat, Settlers have no place on a scouting trip, so you may end up with with a fair few folk under your care, being as the Jarl said six or eight ships. Still I'd appreciate it, though I must pray you don't brand them in addition ..." This said with a mirthful grin.
"We need Freshwater".

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Re: Chapter II: Pyreglass Dawn

Post by Smyg » 18:56:54 Friday, 15 June, 2018

Coin wrote:
14:24:29 Monday, 11 June, 2018
  • For the third, we have need of salvaging what can be acquired from the coastline and the wreckage. Timber, yes; but most importantly containers, tools, iron, and other items less easily found in our present surroundings. As none have volunteered yet for such a task, I ask those willing to come speak with me, or speak here and now."
Eskil Copperhead raised a hand. "Aye, Jarl. I'll handle salvage, and report back to Lady Sif."

Coin wrote:
14:24:29 Monday, 11 June, 2018
  • For the fifth, we shall require someone to supervise the felling of timber and coordinate the fixing of ships and constructing a simple palisade. For the former, I nominate JÓHANNES GOÐRÚNARSON as a man with experience of logging expeditions; and for the latter, FRETHERIK THEUDERICSSON."
A quiet nod from Jóhannes the Priest. "T'is not Markland, but lest they be glass as well, we'll fell the trees alright."


Coin wrote:
14:24:29 Monday, 11 June, 2018
  • For the second, we have need of hunting and foraging parties. I nominate TORUNN BEAR-CUB and KARI MAKINEN respectively, to find us supplies and ascertain the nature of this forest."
Gesar wrote:
18:10:15 Monday, 11 June, 2018
"Vuollá, if you're reasonably certain the drink will not come back out of you, fetch that whelp of mine before he names every stone on this beach. We'll take Twice-Born's son, and...hm, Rogeirr, do you half-Franks remember how to loose an arrow?" With an expectant look at her declared party, she continued. "Forge a path ahead, leaving runes like our Finnish forager. The rest of the hunters will split into groups, fanning out several at a time on regular intervals. We'll communicate through bird calls and flush out whatever's hiding past the treeline."

Rogeirr the Claimed laughed. "Let's hunt! Not bear though, I'd hope. Heard they're sly prey." He signaled a retainer, who went to bring a bow and spear.

Coin wrote:
14:24:29 Monday, 11 June, 2018
  • Finally, and most importantly, I nominate two captains to sail and scout along the coast seeking freshwater, a better site to settle, and information: EIRIKR GUNHILD for the west, and KARL SNORRISSON for the east. Further, I call for those captains who would join them to make it known. Three to four ships shall sail with each scouting fleet."
Orvar Twice-Born seemed tired in the morning light, his age not to his benefit. "My son is set to go hunting, but I have a craving for the sea. The First Daughter sails with with Eirikr Gunhild, to the west. Hælæif Half-Shirt Steinkelsson nodded his approval --- the Dragon's Maw would be the third of the ships.

Thorkell Coastcrow seemed far sharper. He hadn't slept, and still his eyes were clear and his attention focused. "The Promise sails east with Karl, then. No sense in delaying." Shortly after, Gudmundr Larsson showed that the Norwegian crew of the Saint Olaf would join the two ex-Varangians.

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Re: Chapter II: Pyreglass Dawn

Post by Iss'fayn » 19:04:31 Friday, 15 June, 2018

Karl Snorrison (for it is he) nodded to the two captains who had volunteered. "Thorkell, Gudmundr, have your men ready your ships for departure and disembark your Settlers and livestock, though keep a decent ration. We have no promise of what comes ahead, but best to be well fed and travel light. I plan to set off by midday. Since there seems be no moon and thus no tide, we have no urgency to rise or reason to wait longer... I will ready my own ship and unless you inform me of delay, set off then. Mine ship will lead, and you may proceed as you see fit as long as you stay within sight. Thorkell, if you would come back with me to my ship afore returning to your own, I would ask a moment of your time."

He turned to the Black Jarl and thumped his chest with a closed fist before raising the hand and opening it, a small wave following. "Look for us on the sixth day. We will come with the dawn, all being well."

Then he had turned away, walking a short distance and pausing for Thorkell if he didn't move immediately to follow.
"We need Freshwater".

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Re: Chapter II: Pyreglass Dawn

Post by Master of Oblivion » 07:58:30 Saturday, 16 June, 2018

During the night Eirikr had absconded for a little quiet. His alcohol fueled journey first took him past the ongoing blot. If he had been in a better mood he would have gladly joined it. Next he passed the raised cross, and scowled. Those meddlesome interlopers, always trying to shove their faith in everyone's business. Couldn't they leave this virgin land undistributed for one day? As the light of the campfires faded he found himself on the woodland edge. He took a few steps into the forest and glanced around for a suitable quarry.

He unsheathed his axe and wailed upon a tree. The sound seemed to echo in the nearby forest. He struck the tree, again and again. His breath grew shallow. With the sound of each thud, a tidal wave of emotions came over Eirikr. Tears filled his eye. "Why was everyone so mean to me?" He whined to himself. More thoughts of self-pity danced across his mind. He was broken out of his stupor by the crash of the tree. His emotional torrent was too great a burden for it, and it had broken. Eirikr quickly scurried away and rejoined his camp.

______________________________________________________________________________________________________________________________

The next morning Eirikr listened to the Jarl's speech. He was glad to escape this camp. He was even more merry to see his two supporters were joining him. He approached his fellow captains.

"Greetings Ovar and Haelaeif! Are your crews ready to depart within the next hour?"

He turned and considered the ocean for a moment. "Might I suggest leaving any of those unable to row or fight behind here at camp? No telling what we might find out there. I wouldn't want to put our families in danger if we see something foul."

Turning back to his fellow captains, and lowering his tone. "I also thank you for your support."
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Re: Chapter II: Pyreglass Dawn

Post by Gesar » 16:48:59 Saturday, 16 June, 2018

Smyg wrote: Rogeirr the Claimed laughed. "Let's hunt! Not bear though, I'd hope. Heard they're sly prey." He signaled a retainer, who went to bring a bow and spear.
"I should not think they would like to be considered prey," the Bear-Cub answered with a sly smirk, slinging her bow over the shoulder. "They are ferocious when provoked, protective of their own...and not without some hunting aptitude of their own."
آمریکا هیچ غلطی نمی تواند بکند‎

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Re: Chapter II: Pyreglass Dawn

Post by Snacks » 19:59:15 Wednesday, 20 June, 2018

Sif gave Karl Snorrison half a smile in reply to his joke, "I trust them to find their way back to the right longship when all is said and done, but no promises they won't feel a bit of heat if they forget how to behave themselves."

Turning to her second, she motioned for him to join Eskil Copperhead and see to their undertaking. The livestock and the tools needed for their work on shore would soon be offloaded, and she saw little point in delaying the salvage party from making any necessary repairs to their ships or setting out. In any case, being able to get to her own task would help take her mind off of their looming troubles, she thought.

"If there is nothing else needed of me, then I'll get to work- perhaps if these settlers will prove able at sticking to a task and plan and I can help to organize an additional foraging party to help our Red-Nurse and Kari Makinen." She looked to the other woman of the group, "If you see our industrious young Finn before I do, though, might you deliver a message?"

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