Introduction, Rules & Signups

“I remember looking around at the girls, the men, the drugs and the money, and wondering how long this utopia could last."
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Serenissima
The commonwealth of Venice in their armoury have this inscription: “Happy is that city which in time of peace thinks of war.”
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Introduction, Rules & Signups

Post by Serenissima » 22:47:16 Tuesday, 22 January, 2019

Image

Shanghai!

Paris of the East!
Pearl of the Orient!
The Whore of Asia!
(If you are being less complimentary.)

The city is in a golden age, brimming with opulence and decoration. Modern technology in shipping has plucked the crown of trade, import, and exports from Canton in the south, and the Whangpoo brims with thousands of merchant ships, elegant liners and sleek warships, all crowding around the docks to take on goods from all of China and disperse the wealth of the rest of the world into the city's hands. International banks make their home in this place, attracted by the lack of taxation and the vast opportunities for profit that abound in the untamed and vast Orient. Forget militarised Singapore, backwater Hong Kong, ancient and decaying Peking or strict, regimented Tokyo - there can be no doubt that Shanghai is the greatest and most influential city in all of Asia, and she even competes with New York, London or Paris in glamour, glitter, and gilding, and outshines them all in opportunity. The most fashionable shops of the world are here, lining the commercial roads. A great renaissance of Chinese culture has been born here, in music, film and literature, with movie studios producing new blockbusters every week and everything possible published here, from political treatises to deep and thoughtful modern novels. Amidst a China roiling with military warlords, dispossessed peasantry, famine and hardship, Shanghai stands as a beacon of prosperity and stability, independent and answering to no authority other than itself and its own myriad interests.

Beneath the surface, barely-concealed, however, not all is so wondrous. Money flows like water in Shanghai, and very little of it ever comes into the hands of the common people. The slums are vast and overcrowded, growing up around the cavernous factories and warehouses, not even hidden away from the views from the windows of the grand hotels and office blocks of the Bund, and yet still invisible to those that would gaze out of them. Organised crime rules all, its tendrils getting into every nook and cranny of everything which goes on in the whole city. The Chinese inhabitants, pouring in from the ruined countryside in the hope of prosperity, buy their lives and living with their loyalties. To be unaffiliated is to be without an income, to be unprotected to be very swiftly dead in the gutter. The famous gangsters of the United States, those men in Italian suits who think themselves so mighty, would be swallowed up in an instant and consumed in this city, so weak are they in comparison with the mighty triads and street gangs. Illegal activity is omnipresent, and what few laws there are are so loosely enforced as to be practically irrelevant, with Chiang Kai-shek's Republican government (almost overtly) backing and preserving the criminal enterprises in exchange for a cut of the profits. Some of the local strongmen and crime bosses may be more benevolent than others, acting as protectors of their local communities at the expense of their neighbours - but they are all, fundamentally, the same thing.

A young man coming out from Europe or the United States, fresh in his pressed suit and with a contract in hand from one of the myriad foreign businesses that maintain offices here, can live like a king in Shanghai, becoming master of all he surveys. The 'Shanghailanders', as they are affectionately nicknamed (by themselves), are akin to the feudal lords of old, ruling over an underclass of servants and employees whose language they rarely speak. Pleasure and hedonism are the order of the day for even the poorest Western businessman - when girls, narcotics, drinks and entertainments are all so appealing, so plentiful and so cheap, who can resist? Competition is cut-throat, commercial espionage and dirty dealings are rife, and each man can only gain his fortune through another's loss, climbing up the corporate ladder by treading on the shoulders of his co-workers. Scandals are frequent, loyalties few. The terms 'honesty' and 'foolishness' are practically synonymous. A man can be the one of the richest in the city one month, living a fine life in a European-style mansion amidst the leafy avenues, and destitute in the streets, struggling and coughing with illness, trapped and unable to return home, the next.

But not all foreigners are Shanghailanders, those well-dressed and slick people of 'quality'. As an International City, Shanghai has attracted dispossessed people from all across the world in enormous numbers, with every background and story different, every tale to tell unique. Most notable are the White Russians - fleeing from the Bolshevik Revolution, first to Siberia and then further south into China, the Russian community is influential throughout the city, with their members, stateless and unable to leave, trapped in the den of vice and taking up whatever employment they can to survive. Dozens of 'noblewomen' prowl the dancing-halls and clubs, searching for foreign men to relieve of their currency and perhaps even secure a ticket out of the city. Tough Slavic men make up a significant minority in the Municipal Police and in the criminal gangs. And the Russians are not all. Jews from across the world, fleeing from persecution, have found themselves making a home in Shanghai, establishing a ghetto and trying to make their way in the world, escaping to a country which lacks prejudice against them for their heritage. Remnants of the Middle East, thrown out of their homes by the arbitrary arrangement of borders after the Great War, can be found here, too. Persecuted intellectuals of all stripes and colours, from across the globe, come to continue their work here, unfettered by the demands of censorship. There are former Czech Legionnaires, Mongols turned away from home due to their religious beliefs, American criminals on the run, bankrupted Australian drovers, Indian Sikh emigres aiming to spread their creed, and even oppressed minorities from the Congo. All hope for a better life, to make something of themselves - and all have a chance of finding it, for in Shanghai, anyone come out on top, if they are willing to spill enough blood, and cross enough moral lines, to do so.

A young man, passing through the city in the last decade with his Communist Party friends, has been known to say, "Political power grows out of the barrel of a gun", and for Shanghai, in particular, this is quite apt. Faced with the brazen displays of foreign wealth, unrest and dissent are rife, with labour unions semi-openly - and literally - fighting for the rights of the common Chinese worker to live honestly, and being beaten down fiercely by the owners. They have begun to gather what weapons they can and take control of parts of the slums, to defend themselves and their interests against whatever may come. In the shadows, Communists, disgusted by the supine posture of the Chinese Republic and its support of the status quo, plant bombs, assassinate officials, and plot the ousting of the foreigners and the overthrow of the corrupt Chinese government. But their cadres are small in number, and they are practically alone, and little aid from elsewhere overseas is forthcoming to these dedicated revolutionaries in the vanguard.

Amidst all this, it would be foolish to think that anyone could ever tame the wildness and chaos of Shanghai, and yet some - a few - do try. The very best that can be hoped for is the maintenance of the status quo - keeping the fragile veneer of wealth and stability that so reassures investors overseas and allows for the Westerners' profits to grow, year after year, the business monopolies to become ever more crushing and complete. The Municipal Police of the International Settlement and the French Concession Police in the south struggle to keep the peace and fight back against the gangs, plagued with internal corruption and never knowing if anyone can be trusted. The foreign diplomats do their best to promote and preserve the interests of their nations and their countrymen, both against each other and together against the Chinese, while the French governor does his best to keep a firm hold on the reins of power in the Concession, making illicit deals and sometimes even seeming to be more out for himself than for France. And closer to hand, there are watching, greedy eyes - eyes that believe China would be better off in the direct stewardship of a greater power, and that Shanghai, the key to Chinese wealth and trade, is a prize too great to ignore. The Japanese population in the International Settlement is by far the largest, their warships closest to hand, and their threatening presence is one that no-one can afford to ignore, with even the other foreign powers casting a wary glance in their direction.

Welcome, then, to Shanghai. A city of contrasts, of diversity, of glorious wealth and miserable poverty, of abject fear and purest love, of great heights of pleasure and the worst depths of suffering. Perhaps the fate of the world may not be decided here, but the fate of millions will be - and most importantly, your own fate is in your hands, in this place. One may often hear that anything can happen, that one never knows where life will take you - but here? This, perhaps, is the only place in the world where that is absolutely true. In the Paris of the East, the Pearl of the Orient, or even the Whore of Asia, everyone knows that there is only one thing to remember, and one maxim to live by:

Anything Goes.


The Paris Of The East is a game of chaos, intrigue and power struggle set in a fictionalised version of 1930s Shanghai - not an alternative history, per se, but a setting of historical fiction, where characters, factions and their motivations have been embellished to make for a better story, so that the game is more exciting for all players and more balanced. Where historical information about the real individuals is sparse or unclear, plausible fictional additions have been made to characters' histories and motivations, and players are of course welcome and encouraged to embellish these further and make these historical characters their own, in much the same style as Luc's Brazilsim, a game which this game in its final form took significant inspiration from and owes much to.

In addition, some roles are marked as 'Your Character Here!' - these positions are where either no information about the historical character in that position could be uncovered, or the position did not exist in the presented form and is semi-fictional. If you're interested in one of these positions, then contact me during your signups and we'll work out a character together. It may be possible to create additional, historically-inspired or plausible fictional factions as well, in the same way, but I'd prefer that the historical roles listed already below be mostly filled up first before creating any new ones.

The game is played by private messages and by public posts in the forum. The objective of the game is to roleplay your character and their faction, and achieve their public and private aims as best you can. Note that if your character dies or is otherwise rendered unplayable, you are not out of the game - a new character will arise to leadership of your faction, with their own agenda, and you will continue playing.The publicly-known statistics will be listed in the news thread, and for temporary signup purposes will also be listed in a post below. Players will receive a PM with their treasury and their full statistics. A (dumb and not to be taken at all seriously) example of the public statistics and a set of full statistics is listed below in the spoiler tag.
SpoilerShow
Faction: Molotov Forum Community
Leader: Molly Tov (Player Name)
Public Allegiance: Molotov Forum Community
Known Assets and Income: Molotov Forum (applied-logistics.org), +10 Balance of Power Games, +10 Govsim Games, +5 Roleplaying Games = +25
Personnel: 176 Registered Users (~79 daily logins), 66 Discord Server Users (~30 daily logins)
Vehicles: None


Faction: Molotov Forum Community
Leader: Molly Tov (Player Name)
Public Allegiance: Molotov Forum Community
Private Allegiance: Secret IRC Cabal
Known Assets and Income: Molotov Forum (applied-logistics.org), +10 Balance of Power Activity, +10 Govsim Activity, +5 Roleplaying Activity = +25
Illegitimate Income: -5 Inactivity, -5 Discord Drama, -5 Spambots = -15
Total Income: +10
Personnel: 176 Registered Users (~79 daily logins), 66 Discord Server Users (~30 daily logins)
Vehicles: None
Underling Loyalty Level: Moderately High (Registered Users), High (Discord Server Users)
Notes: Some information about your character and their motivations which I can't think of anything to write to continue this shitty joke example.
There is no defined list of actions in this game. Players spend as few or as many credits as they feel are appropriate to the freeform, described action that they wish to take. The proportion of your credits spent on an action reflects the amount of effort that you are capable of bringing to bear - and so if you wish to make use of your personnel, for example, a small spend would only allow a small portion of your men to take the action, while a larger spend would allow larger numbers of your men to participate in the action. There is also no such thing as a 'debt' mechanic in the traditional sense - if you want to borrow money, you'll have to arrange it either with another player faction to be carried out through actions in your turn PM, or, much less likely, an NPC individual or group to loan you the money, and establish terms of the loan and repayments with them through negotiation.

However, for the purpose of action resolution and GM rolls, there are two kinds of actions that can be taken in The Paris Of The East - positive and negative actions. These could also be called ‘beneficial’ and ‘harmful’ actions. A positive action is an action that intends to benefit someone - either yourself or another - in some way, while a negative action is an action that intends to damage someone or their interests. This means that some actions that in other games would be a single 'action' - such as stealing something - would require two seperate actions with seperate credit spends in this game.

Some examples: a peaceful investment aiming to increase your income, aid another faction, improve something in the city or hire more underlings would be a positive action, while aiming to kill someone else's underlings, damage their assets, cause chaos in the city and the like would be a negative action. However, an action which intended to deprive someone else of something and take it for yourself would be two actions in this system: a negative action allocating credits and describing how you intend to deprive the enemy of the asset, and a positive action allocating credits and describing how you intend to then secure this asset from yourself to begin benefiting from it.

The rules of this game - beyond the usual forum rules - are limited in number, but important to pay attention to.
  • Do not share your private statistics statblock, the exact contents of your turn PM and your actions taken, or precise numerical information about your treasury, illegitimate income or hidden personnel, with any other players. It goes against the spirit of the game and will be less enjoyable for everyone if players are simply showing their GM-provided information as proof of trustworthiness, because the entire theme is that no-one can be fully trusted, things are often not as they seem on the surface, and that everyone has an agenda. Obviously, this doesn't stop you from telling someone that you can or cannot afford something, saying that you will do something in your turn, mentioning that you have some kind of hidden capability or assets in general terms, or offering them a certain amount of credits in a deal, but the actual contents of your private statblock, your turn actions and suchlike are for your eyes only.
  • When submitting your turns, the following format must be used: At the start of your PM, list the starting credits of your treasury that I have provided you. Each action must then be listed including its action type (POSITIVE: or NEGATIVE:) along with how many credits you are spending on that action. At the end of your PM, tally up your total spending for that turn and how much remains in your treasury after the spending on your actions. "[TOTAL SPENT]/[TREASURY AMOUNT] = [FINAL CREDIT AMOUNT]" is the key. And yes, I know I have you writing your total treasury amount twice - this is to make sure that there are no errors in the total treasury amount.
  • All PMs to me about the game must include the word Shanghai, including sign-up request PMs, so that my auto-sort into folders hopefully works. After the game begins, turns must only be submitted by replying to my GM turn PMs to you.
In order to preserve the secrecy of the private statblock, sign-ups for this game will be done by private messages only. Send me three ranked choices for characters/factions you would like to play, and I will assign roles and send out the turn zero statblock/treasury PMs. If you're looking to play one of the factions marked with the leader as 'Your Character Here!', also include a brief proposal for your character concept to fill the position.

You're welcome to ask me questions on Discord about these factions and characters before you choose them, but in order to preserve secrecy, I can't reveal too much except the kind of basic information that you could discover through enough use of Google - like the true nature of a lot of the 'legitimate businessmen' and their organisations listed in the public stats. Once I've sent you the private statblock for a faction, you're locked-in and cannot change your choice so as to prevent the spread of behind-the-scenes of information about characters' secret motivations and capabilities, so please only apply for factions that you'd be happy to play.

As noted earlier, other factions, real or fictional, may be created by request or necessity if we run out of slots, but I'd obviously prefer that the historical major factions listed below be mostly filled out with players before I start assigning additional roles.
"Imagine lies, and then write them down in order. That is literally all authors do!"

1971 BoP: French Fifth Republic

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Serenissima
The commonwealth of Venice in their armoury have this inscription: “Happy is that city which in time of peace thinks of war.”
Posts: 1257
Joined: 23:49:08 Wednesday, 17 April, 2013
Location: United Kingdom

Re: Introduction, Rules & Signups

Post by Serenissima » 02:45:02 Wednesday, 23 January, 2019

The Governors

Faction: Shanghai Municipal Administration
Leader: Director-General Stirling Fessenden (Luc)
Public Allegiance: Shanghai Municipal Council
Known Assets and Income: +15 Local Taxation (International Settlement), +20 Shanghai Municipal Electric Power Company (Citywide), +20 Shanghai Municipal Gasworks (Citywide), +15 Shanghai Municipal Water Authority (Citywide), +10 Shanghai Tramways (Citywide), +5 Shanghai Rickshaw Monopoly (Citywide), -15 Municipal Police Funding, -5 Illegal Gambling, -10 Organized Crime Losses, = +55
Personnel: Shanghai Volunteer Corps includes 50 SVC Cavalrymen, 200 SVC Artillerymen, 100 SVC Armoured Car crewmen and 1200 SVC infantrymen (all Trained Reservists, armed with rifles, light and heavy machine guns, mortars and field guns)
Vehicles: 25 Rolls-Royce armoured cars armed with heavy Vickers machine guns, many motorcycles with sidecar light machine gun mounts, various Great War military lorries


Faction: Concession française de Changhaï administration municipale
Leader: Consul général Edgar Koechlin (Player Name*)
Public Allegiance: Concession française de Changhaï
Known Assets and Income: +10 Local Taxation (French Concession), +5 French Power Station (French Concession), +5 French Waterworks (French Concession), +5 Franco-Chinese Institute (French Concession), +5 Cercle Sportif (French Concession), -10 Garde Municipale Funding = +20
Personnel: 200 Légion étrangère Légionnaires (Experienced combatants, armed with rifles, light machine guns and hand grenades), 66 French Navy crew (Trained combatants, armed with handguns)
Vehicles: River gunboat Doudart de la Grée, several armour-reinforced consular luxury cars and outrider motorcycles
*’TRIGGER WARNING’: While this is somewhat of a spoiler, Edgar Koechlin is one of the most sickeningly vile people in this game about a city full of mostly sickeningly vile people, and this role should be played only by someone comfortable with playing a very irredeemably unpleasant character, at least until you can replace him.


Faction: Shanghai Special City Government
Leader: Mayor of Shanghai Major-General Zhang Qun (Player Name)
Public Allegiance: Nationalist Government of China (Kuomintang)
Known Assets and Income: +25 Local Taxation (Greater Shanghai), +25 Nationalist Government Funding, -10 Soldiers Salaries, -10 Cops Salaries, -25 Greater Shanghai Plan construction, = +5
Personnel: 2,000 National Revolutionary Army Soldiers (Trained conscripts, armed with rifles, machine guns, mortars and obsolete field artillery), 3,000 National Police Agency cops (Trained combatants, armed with batons and mixed rifles and handguns),
Vehicles: Various cars and civilian trucks, few military trucks, several improvised armoured vans, 3 Carden-Loyd tankettes, 1 Renault FT light tank



The Gangsters

Faction: The Society for Common Progress
Leader: Du Yusheng ‘Big-eared Du’ (Player Name)
Public Allegiance: Kuomintang
Known Assets and Income: +10 Sanxin Shipping Company (International Settlement), +5 Zhonghui Bank (International Settlement), +5 Menshen Bank (International Settlement), +5 Lucky Mutual Society (Citywide), +15 Small Businesses (Citywide), -5 Helping the Poor = +35
Personnel: 750 Private Watchmen (Poorly trained, equipped with outdated firearms and melee weapons)
Vehicles: Various cars and trucks, several medium-size merchant ships


Faction: Great World Ltd.
Leader: ‘Pockmarked’ Huang Jinrong (profesordino2)
Public Allegiance: Kuomintang
Known Assets and Income: +15 Shanghai Great World (International Settlement), +10 The Dragon Club (French Concession), +10 Dazhonghua Film Company (French Concession) +5 Shanghai Cab Company = +40
Personnel: 300 Club Bouncers (Tough combatants, armed with mixed personal weapons)
Vehicles: Many taxicabs, collection of foreign luxury cars, various cars and trucks


Faction: Hangzhou Riverboat Company
Leader: ‘Mad Dog’ Zhang Xiaolin (Acecipher)
Public Allegiance: Kuomintang
Known Assets and Income: +15 Yangtze Riverine Trade, +5 Huangpu Riverine Trade, +10 Pudong Small Businesses = +30
Personnel: 1000 Riverboat Guards (Tough combatants, armed with mixed personal weapons), ~2000 River Boatmen (Untrained, armed with melee weapons, capable of boat operations)
Vehicles: 400 Riverboats, various vans and trucks


Faction: Shanghainese Tailors’ Association
Leader: Your Character Here! (Dr_Novella)
Public Allegiance: Shanghainese Tailors’ Association
Known Assets and Income: +10 W.W. Chan Tailoring House, +10 Baroman Clothiers, +5 Smaller Association Members, -5 Philanthropy = +20
Personnel: 50 Foreign Bodyguards (Tough combatants, armed with pistols), 200 Warehouse Guards (Tough combatants, poorly armed with mixed personal weapons)
Vehicles: Several luxury cars and delivery vans



The Revolutionaries

Faction: Lucky Red Security Company
Leader: Chen Geng (Smyg)
Public Allegiance: Kuomintang
Known Assets and Income: +10 Changsha Electrical Goods Company (Greater Shanghai), +5 Lucky Red Security Company (International Settlement), +5 Yipingxiang Restaurant (French Concession), +5 Pingliang Road Small Businesses (International Settlement) = +25
Personnel: 500 Lucky Red Security Patrolmen (Trained combatants, armed with nightsticks and some handguns)
Vehicles: Various private cars


Faction: Shanghai General Labour Union
Leader: General Secretary Your Character Here! (Player Name)
Public Allegiance: Shanghai General Labour Union
Known Assets and Income: +25 Union Membership Dues, +10 Shanghai Workers’ Co-operatives (Citywide), -15 Member & Family Welfare Payments = +20
Personnel: ~70,000 Union Workers (Untrained civilians with largely improvised weapons, but able to stick together and fight back if attacked), 3000 Neighbourhood Watchers ((Tough combatants, poorly armed with personal melee weapons)
Vehicles: Some civilian vans and trucks, but mostly donkey-carts


Faction: The October Society
Leader: Editor-in-Chief Chen Duxiu (Flaming Bolshevik)
Public Allegiance: The October Society
Known Assets and Income: +5 ‘Minli Bao’ Newspaper (Greater Shanghai), +5 ‘Shenzhou Daily’ Newspaper (Greater Shanghai), +5 ‘Weekly Review’ Magazine (International Settlement), +5 ‘Shanghai Science’ Magazine (International Settlement) = +20
Personnel: 50 Building Wardens (Tough combatants, poorly armed with mixed personal weapons)
Vehicles: Delivery vans, bicycles, and a small number of private cars.


The Enforcers

Faction: Shanghai Municipal Police Main Force
Leader: Commissioner Frederick Wernham Gerrard (Orago)
Public Allegiance: Shanghai Municipal Council
Known Assets and Income: 239 Hankow Road Headquarters (International Settlement), Various Police Stations (International Settlement), +15 Municipal Council Funding, +10 Fines Levied, +5 Permit Sales, -5 Reserve Unit Funding = +25
Personnel: 2500 Chinese Policemen, 1500 Indian Policemen, 1000 White Policemen & Detectives (Trained combatants, all armed with revolvers and batons), 50 Special Branch detectives (Experienced combatants, all armed with pistols, submachine guns and armoured vests)
Vehicles: Police horses, motorcycles with sidecars, police vans, ‘Red Maria’ armoured buses


Faction: Shanghai Municipal Police ‘Reserve Unit’
Leader: Assistant Commissioner William Fairbairn (Player Name)
Public Allegiance: Shanghai Municipal Police
Known Assets and Income: The Mystery House (hidden somewhere in the International Settlement), +5 Municipal Police Funding = +5
Personnel: 140 ‘Special Duties Men’ (Veteran combatants, armed with batons, primitive riot shields, pistols, submachine guns, combat shotguns, military rifles, grenades and armoured vests as necessary), 10 Sharpshooters under Captain Eric Sykes (Veteran combatants, armed with sniper rifles)
Vehicles: Several private cars


Faction: Garde Municipale de la Concession Française
Leader: Captaine Etienne Fiori (Player Name)
Public Allegiance: Concession française de Changhaï
Known Assets and Income: Chevalier Central Police Headquarters (French Concession), Mallet, Foch, Pétain, and Joffre police stations (French Concession) +10 French Concession Funding, +10 Fines Levied, +10 Permit Sales, -5 Brigade Spéciale Funding = +25
Personnel: 300 French policiers and detectives (Trained combatants, all armed with revolvers and batons), 1,800 Chinese policiers (Trained combatants, all armed with revolvers and batons), 1,200 Vietnamese night watchmen (Trained combatants, all armed with batons), 2,500 French citizen special policiers (untrained, issued with pistols, only available in emergencies).
Vehicles: Police horses, patrol cars and armoured buses.


Faction: Garde Municipale Brigade Spéciale
Leader: Chef Robert Jobez (Player Name)
Public Allegiance: Garde Municipale de la Concession Française
Known Assets and Income: Rue Pottier barracks (French Concession), +5 Garde Municipale Funding, +5 Seizure of Criminal Assets, -5 Payments to Russian mercenaries = +5
Personnel: 50 French ‘crime squad’ detectives, (Experienced combatants, all armed with revolvers and batons) 250 Manchurian and Mongolian riot officers (Tough street fighters, armed with handguns and riot staves), 500 Détachment Auxiliaire Russe mercenaries (Trained mercenaries, armed with Mauser rifles)
Vehicles: Motorcycles, armoured buses, 2 heavy Laffly armoured cars with 37mm low-velocity riot cannons and machine guns


The Diplomats
Faction: Consulate-General of the United Kingdom in Shanghai
Leader: Consul-General Sir John Fitzgerald Brennan (Player Name)*
Public Allegiance: British Empire
Known Assets and Income: 4 votes on Municipal Council (1 Hong Kong & Shanghai Banking Corporation, 1 Jardine Matheson & Company, 1 Asiatic Petroleum Company, 1 British-American Tobacco), +5 North China Daily newspaper, +10 UK Foreign Office Funding = +15
Personnel: 80 Royal Marines (Experienced combatants, armed with rifles and hand grenades), 55 Royal Navy crew (Trained combatants, armed with handguns)
Vehicles: 330-ton river gunboat HMS Peterel, various luxury cars
*NOTE: The British Consul-General is an ideal role for someone who particularly enjoys writing laws and committee procedures in these kinds of govsim-ish games, and whom desires to do all that stuff rather than take a more ‘active’ role, because they have de facto control over the Municipal Council’s voting and therefore can in theory boss the Director-General of the Municipal Administration around. The same applies to all of the Consuls-General, but to a lesser degree, as they have less influence.


Faction: Consulate-General of the United States of America in Shanghai
Leader: Consul-General Edwin Cunningham (Player Name)
Public Allegiance: United States of America
Known Assets and Income: 1 vote on Municipal Council (1 Union Bank of California), +10 US State Department Funding = +10
Personnel: 150 US Marines (Experienced combatants, armed with rifles and hand grenades), 25 US Federal Marshals & Deputies (Experienced combatants, all armed with pistols, submachine guns and armoured vests), 61 US Navy crew (Trained combatants, armed with handguns)
Vehicles: 390-ton river gunboat USS Tutuila, various luxury cars


Faction: Consulate-General of the Empire of Japan in Shanghai
Leader: Consul-General Saburo Inoue (Snacks)
Public Allegiance: Japanese Empire
Known Assets and Income: 2 votes on Municipal Council (1 Yokohama Specie Bank, 1 Nippon Yushen Kaisha Company), +10 Japanese Ministry of Foreign Affairs Funding
Personnel: 250 Japanese Consular Keisatsu (Experienced combatants, armed with pistols and swords), 150 Japanese Naval Infantry (Experienced combatants, armed with rifles and hand grenades), 62 Japanese Navy crew (Trained combatants, armed with handguns)
Vehicles: 338-ton river gunboat Katata, various private cars and small trucks, several luxury cars


The Capitalists

Faction: E.D. Sassoon and Company Ltd
Leader: Sir Victor Sassoon (Player Name)
Public Allegiance: E.D. Sassoon and Company Ltd
Known Assets and Income: 1 vote on Municipal Council (1 E.D. Sassoon and Company Ltd), +15 Cathay Hotels (International Settlement), +15 Cathay Land Company Rents (Citywide), +10 Sassoon Banking Company (International Settlement), +5 Shanghai Racecourse (International Settlement), -5 Theatre Subsidies = +40
Personnel: ~4000 Chinese Staff (Unarmed), 400 Hotel Security Officers (Inexperienced combatants, armed with pistols)
Vehicles: Various private cars, taxicabs and tour buses


Faction: ‘Mei Foo’ American Trust, a.k.a. SOCONY North China Department
Leader: Divisional Manager Your Character Here! (Player Name)
Public Allegiance: SOCONY
Known Assets and Income: 1 vote on Municipal Council (1 ‘Mei Foo’ American Trust), +15 North Chinese Oil Importation Dominance, +10 Oil Sales to Japan, +5 Fuel Station Ownership, +5 Shanghai American Club Membership Fees = +35
Personnel: 6000 Chinese Staff (Unarmed), 500 Chinese Strikebreakers (Inexperienced combatants, armed with batons), 1000 American Merchant Sailors (Inexperienced combatants, armed with personal weapons)
Vehicles: Various private cars and fuel trucks, several large oil tankers


Faction: Banque de l'Indochine
Leader: Regional Director Your Character Here! (Player Name)
Public Allegiance: Banque de l'Indochine
Known Assets and Income: +25 Banque de l'Indochine Profits = +25
Personnel: ~100 French staff, ~900 Vietnamese staff, ~1000 Chinese staff (all unarmed), 200 Bank Security Guards (Trained combatants, armed with handguns and batons)
Vehicles: Various private and luxury cars


The Outcasts

Faction: Russian Exiles
Leader: 'Baron' Aleksander Kirilov (Olligarchy)
Public Allegiance: White Russian Community
Known Assets and Income: +20 Little Russia District Businesses (French Concession, along Avenue Joffre), +5 Orthodox Church Donations, +5 Mercenary Payments from Brigade Spéciale= +30
Personnel: ~20,000 Russian Emigres (Untrained civilians with largely improvised weapons, but able to stick together and fight back if attacked), -500 Russian Mercenaries (Trained mercenaries, armed with Mauser rifles, hired to the Brigade Spéciale)
Vehicles: A few miscellaneous private vehicles.


Faction: Shanghai Jewish Community
Leader: Rebbe Meir Ashkenazi (Player Name)*
Public Allegiance: Shanghai Jewish Community
Known Assets and Income: Ohel Rachel Synagogue (International Settlement), Ohel Moshe Synagogue (Greater Shanghai), +15 Kadoorie Family Donations, +5 Baghdadi Jewish Community, +5 Jewish Small Businesses = +25
Personnel: ~8,000 Jewish Inhabitants, mostly in Hongkou and Yangpu (Unarmed civilians, ~5000 Ashkenazi, ~2000 Mizrahi, ~1000 Sephardi), 100 Jewish Neighborhood Watch (Tough combatants, poorly armed with personal melee weapons)
Vehicles: Various private cars and vans
*NOTE: The Jewish community does not start out very large or important, but over the course of the game will, due to various world events, get larger and more influential.
"Imagine lies, and then write them down in order. That is literally all authors do!"

1971 BoP: French Fifth Republic

User avatar
Serenissima
The commonwealth of Venice in their armoury have this inscription: “Happy is that city which in time of peace thinks of war.”
Posts: 1257
Joined: 23:49:08 Wednesday, 17 April, 2013
Location: United Kingdom

Re: Introduction, Rules & Signups

Post by Serenissima » 13:01:29 Sunday, 27 January, 2019

The first 7 characters have been assigned based on those who signed up by PM. Signups are now open in the thread by the same three-preferences system.
"Imagine lies, and then write them down in order. That is literally all authors do!"

1971 BoP: French Fifth Republic

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Serenissima
The commonwealth of Venice in their armoury have this inscription: “Happy is that city which in time of peace thinks of war.”
Posts: 1257
Joined: 23:49:08 Wednesday, 17 April, 2013
Location: United Kingdom

Re: Introduction, Rules & Signups

Post by Serenissima » 11:57:50 Wednesday, 30 January, 2019

3 more signups needed for minimum player numbers to start sending out the private statblocks and get the game going. I would particularly like Big-eared Du, Chen Geng, and either the French Consul or the Garde Municipale captain. The Mayor of Greater Shanghai would also be appreciated.
"Imagine lies, and then write them down in order. That is literally all authors do!"

1971 BoP: French Fifth Republic

User avatar
Serenissima
The commonwealth of Venice in their armoury have this inscription: “Happy is that city which in time of peace thinks of war.”
Posts: 1257
Joined: 23:49:08 Wednesday, 17 April, 2013
Location: United Kingdom

Re: Introduction, Rules & Signups

Post by Serenissima » 01:33:12 Thursday, 14 February, 2019

Still lacking sufficient players, so pausing this one until people are less busy.
"Imagine lies, and then write them down in order. That is literally all authors do!"

1971 BoP: French Fifth Republic

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