- 1. Dubh - Huojin
2. Geal - Master of Oblivion
3. Fion - Gesar
Divinity is half map game and half Pantheon type game. Players take on the role of loosely defined "gods", having been themselves chosen by the even more loosely defined "creator" to shape, mould, populate and advance a blank slate of a world. How, and why, is up to you.
Starting with the initial climate, geography and terrain, players will bring life to the planet - influencing and creating new life, before eventually uplifting a species of their choice to sentience. Players are completely free to work together or in opposition.
Having gifted self-awareness to your doting little hunter-gatherers, the game switches to the race's progression through history, with players having less and less power as time goes on. Of course, it's perfectly plausible to keep the mortals rather more primitive to preserve your powers for longer...
This thread is for a trial game, which will see me simulate the earliest era where the world is created, and simulate some of the second as well.
2-3 players will then be able to take the reins as the flora and fauna of the world become more popular, and will (hopefully) be able to enlighten a race, and bring them into the wonderful world of the stone age, playing about a bit there. I'll open sign ups for these positions.
After that, I'll tweak the system if any problems become apparent, and then we can start from the top and run the full game, with a full complement of players.
Rules & Actions
As stated, players take on the role of powerful, god-like beings, and have the task to guide a world from the first appearance of any kind of viable biosphere, to the space age. Early sections of the game will see players have great direct power to influence the world; later, the game will be more of a map game.
It will, in effect, be several mini-games - with different rules for each defined "age" of the world. Each age has a list of actions, with only a certain number permitted per turn. The only available actions are those listed within the rules. Players must post all their actions in the thread. However roleplaying of these actions is encouraged, and the more detail the better - though you'll not always succeed.
There are however two sets of rarer actions available. Players may, at the start of an age, receive a one-use "card" - be it to cause a volcanic eruption, a violent and debilitating plague, or even a world-shattering event such as a supervolcano. There will generally only be one major card available per age, and it's power will be great. These are used by the player posting the event - which is received via pm - in the thread.
The second is equally rare, but may appear at any time during a game. A player may receive a pm after a turn, if a significant character prays to them for aid, revenge, or a blessing. It is the player's discretion whether to answer the prayer by various means, or to ignore it.
The trial game will take see the GM simulate Genesis I and some of Genesis II; before two players then take control of opposing gods into the first age.
So! I've loosely spoken of this before in the ideas thread - but would appreciate all feedback. Questions, expressions of interest, and insults all gladly invited. I'll post the first two simulated turns soon, so you'll get an idea of how the game will look, and I'd expect it to be fairly soon we can get folk playing in the trial, if enough folk are expressing interest.