1715 BOP

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Huojin
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1715 BOP

Postby Huojin » 00:22:54 Saturday, 01 October, 2016

Okay, so just to clarify from the off, I'm not abandoning Louisiana, it's still my favourite game I've ever run and would be my number one focus if it and any other game (that I'm playing or running) clashed. I just wrote this in my spare time because sometimes (especially right now) there's a looooot of downtime for Louisiana while I wait for people. And I kinda think it's simple enough that, given my present workload, I could probably run this on the side with weekly turns. But right now this is not a sign up or anything, it's an expression of interest and a critique of the stats. Please help in that regard, even if you've had a look through and think things look fine - it'd be good to know.

Anyway! The way I see it, there's nine key roles we'd need filled:

Great Britain
France
Spain
Hapsburgs (Austria)
Prussia
Poland-Lithuania
Sweden
Russia
Ottomans

Although if we had players for the Netherlands and Portugal and some neat countries, that'd be great too. Denmark-Norway, Persia, and Indian states come to mind. There's plenty of great roles to play.

So, to reiterate, this is a thread for both expressing interest and, crucially as well, assessing the stats. They're below, you're welcome to take a look. There are also new rules I wrote at the bottom, designed to be simple and cheaper for this game. So assessments on that are welcome too.

EARLY 1715

Image

News
Europe
*Cast into suspicion for his part in secret armistice negotiations with France leading to the Treaty of Utrecht and the end of the War of Spanish Succession, Henry St John, 1st Viscount Bolingbroke, flees Great Britain for France. Falling in with the Stuart Pretenders, he comes secretary of state to James Edward Stuart, would-be king.
*For this act of treason, Bolingbroke is impeached by Parliament.
*A Jacobite mob sacks two chapels in the north of England.
*Ulrika Eleonora, Princess of Sweden and sister to the present King, marries Frederick, Landgrave of Hesse-Kassel. The marriage begins to engender questions of relating to the line of succession, as Charles XII remains childless, with his nephew Charles Frederick, Duke of Holstein-Gottorp, the presently assumed heir.
*However more pressing issues than succession face Sweden at present, with the Great Northern War continuing to rage. The Danish Navy scores a victory against their Swedish counterparts in the Fehmarn Belt, while Russian forces continue to occupy the Swedish Baltic territories and much of the Finnish coast. Meanwhile the city of Stralsund remains under close siege, and in yet more dire news, King George I of Great Britain, in his capacity as Elector of Hanover, has signed an alliance with the Kingdom of Prussia directed against Sweden. Although Prussia remains neutral for the time being, many being to speculate it may soon enter the war.
*With war declared by the Ottomans in late December against Venice, the Turks launch a rapid assault against the underprepared Venetians. Undermanned, unable to defend their many fortifications, and isolated from the local Greek populace, the Venetian forces in Morea find themselves quickly assailed by a vast Ottoman army. Acrocorinth surrenders quickly (though its quick collapse is marred by the massacre or enslavement of most of the garrison and civilian populace), leaving the way into the Peloponnese open. They advance towards the centre of Venetian power in Morea, the city of Nafplion.
*Prompting a great stirring throughout France and indeed all of Europe, a Persian embassy arrives in Paris at the court of Louis XIV. Accompanied by a grand entourage and bearing splendid gifts, Mohammed Reza Beg begins conducting negotiations relating to trade and friendship between the Safavid Empire and France.

The Americas
*After fighting since 1711, the Tuscarora natives and their allies admit their defeat in the face of the colonial forces of the Carolinas colonies. Many of their allies move inland, away from the increasingly heavily settled coasts, whilst the Tuscarora themselves primarily move north to the Province of New York, settling amongst the Iroquois.
*Having relied heavily on native allies to form the bulk of the armies used to defeat the Tuscarora, new exposure and ties are built between the British colonists and many of their native neighbours. However this both for good and for ill, as competition between settlers and natives over vital resources like deer and slaves bring them increasingly into conflict.
*Fighting flares up anew as the Yamasee peoples, the closest and most powerful allies of the British in the Carolinas (and also the most exposed to the vagaries of the colonists) turn against them - joined by most tribes in the region, including almost all of those who had allied with the British against the Tuscarora.
*New France re-establishes its presence on the Straits of Mackinac, building Fort Michilimackinac.
*With fighting in North America as part of Queen Anne’s War well and truly concluded, the British build a new fort, Fort George, in Brunswick, Maine. Near the boundary of disputed land between France and Britain, it proves more than a little provocative.

Asia
*The Mughal-Sikh Wars continue to rage, as the Mughals lay siege to the small fortress of Gurdas Nangal.


Player Countries
Kingdom of Great Britain
King: George I
Government: Constitutional Monarchy (Moderate Crown Authority, Moderate Nobility, Low Commons)
Popularity: Somewhat Low
Units: 4/4 [-40 maintenance]
Reserves: 9
Fleets: 12/12 [-60 maintenance]
Economy: +150
Debt: 700
Income: +220 [+5 Kingdom of Ireland, +20 Electorate of Brunswick-Lüneburg, +15 North American Furs, +10 North American Agriculture, +10 Caribbean Sugar, +10 Indian Trade Posts, +50 Trade, -35 Debt Interest]
Conflicts: Yamasee War, Nonconformist Unrest in New York, Anti-Hanoverian Unrest
=
Yamasee and allies
Units: 2
===
Kingdom of Ireland (Personal Union)
Government: Constitutional Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Stability: 2
Units: 1/1 [-10 maintenance]
Reserves: 1
Fleets: 0
Conflicts: Catholic Unrest, Protestant Ascendancy, Anti-Hanoverian Unrest
===
Electorate of Brunswick-Lüneburg (Personal Union)
Government: Principality (Moderate Crown Authority, Moderate Nobility, Low Commons)
Stability: 4
Units: 1/2 [-10, 1 in Swedish Pomerania, -20 maintenance]
Reserves: 3
Fleets: 0
Conflicts: Great Northern War

Kingdom of France
King: Louis XIV
Government: Absolute Monarchy (Very High Crown Authority, High Nobility, Very Low Commons)
Popularity: Moderate
Units: 12/12 [-120 maintenance]
Reserves: 27
Fleets: 10/10 [-50 maintenance]
Economy: +290
Debt: 800
Income: +180 [+20 French Shore Fishing, +20 North American Furs, +20 Caribbean Sugar, +5 Indian Trade Posts, +35 Trade, -40 Debt Interest]
Conflicts: Camisard Unrest, Fox War
=
Fox Peoples
Units: 1

Kingdom of Spain
King: Philip V
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 5/5 [-50 maintenance]
Reserves: 7
Fleets: 3/3 [-15 maintenance]
Economy: +80
Debt: 1000
Income: +140 [+20 New Spain Mining, +15 New Grenada Mining, +30 Peruvian Mining, +20 New Spain Dyes, +10 Philippine Trade, +15 Caribbean Sugar, +60 Trade, -50 Debt Interest]
Conflicts: Indigenous American Unrest

Kingdom of Portugal
King: John V
Government: Absolute Monarchy (High Crown Authority, Somewhat High Nobility, Low Commons)
Popularity: Somewhat High
Units: 3/3 [-30 maintenance]
Reserves: 8
Fleets: 2/2 [-10 maintenance]
Economy: +75
Debt: 200
Income: +100 [+15 Brazilian Mining, +10 Brazilian Sugar, +10 Indian Trade Posts, +40 Trade, -10 Debt Interest]
Conflicts: Indigenous American Unrest

Republic of the Seven United Netherlands
Grand Pensioner: Anthonie Heinsius
Government: Confederative Republic (Very Low State Authority, High Nobility, Moderate Commons)
Popularity: Low
Units: 2/2 [-20 maintenance]
Reserves: 5
Fleets: 8/8 [-40 maintenance]
Economy: +100
Debt: 1000
Income: +100 [+5 Amsterdam Stock Market, +10 Cape Route, +10 Indian Trade Posts, +25 East Indian Spices, +5 Caribbean Sugar, +55 Trade, -50 Debt Interest]
Conflicts: None

Habsburg Monarchy
Emperor: Charles VI
Government: Composite Feudal Monarchy (High Crown Authority, High Nobility, Very Low Commons)
Popularity: Moderate
Units: 9/9 [-90 maintenance]
Reserves: 15
Fleets: 0
Economy: +105
Debt: 600
Income: +195 [+5 Adriatic Trade, +10 Neapolitan Taxation, +5 Sardinian Taxation, +10 Netherlands Taxation, +5 Danube Tariffs, +35 Trade, +10 HRE Taxation, -30 Debt Interest]
Conflicts: Ottoman-Austrian Tensions

Kingdom of Prussia
King: Frederick William I
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 4/4 [-40 maintenance]
Reserves: 5
Fleets: 0
Economy: +150
Debt: 400
Income: +110 [+20 Trade, -20 Debt Interest]
Conflicts: None

Kingdom of Poland and the Grand Duchy of Lithuania (Personal Union with Saxony)
King/Grand Duke: Augustus II
Government: Elective Monarchy (Somewhat Low Crown Authority, Somewhat High Nobility, Somewhat Low Commons)
Popularity: Somewhat Low
Units: 3/7 [-20, 2 in Swedish Pomerania, -70 maintenance]
Reserves: 4
Fleets: 2/2 [-10 maintenance]
Economy: +150
Debt: 300
Income: +70 [+35 Trade, -15 Debt Interest]
Conflicts: Great Northern War, Restless Nobles
===
Electorate of Saxony (Personal Union with Poland-Lithuania)
Prince-Elector: Augustus II
Government: Principality (Moderate Crown Authority, Moderate Nobility, Low Commons)
Popularity: Somewhat Low
Units: 1/2 [-10, 1 in Swedish Pomerania, -20 maintenance]
Reserves: 2
Fleets: 0
Economy: +90
Debt: 200
Income: +65 [+15 Trade, -10 Debt Interest]
Conflicts: Great Northern War

Kingdom of Sweden
King: Charles XII
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 3/8 [-50, 3 in Swedish Pomerania, 2 in Swedish Finland, -80 maintenance]
Reserves: 6
Fleets: 4/4 [-20 maintenance]
Economy: +140
Debt: 200
Income: +35 [+10 Swedish Furs, +10 Baltic Trade, +35 Trade, -10 Debt Interest]
Conflicts: Great Northern War
=
Holstein-Gottorp (minor German ally)
Units: 2 in Swedish Pomerania

Tsardom of Russia
Tsar: Peter I
Government: Absolute Monarchy (Very High Crown Authority, Moderate Nobility, Very Low Commons)
Popularity: Somewhat High
Units: 5/13 [-80, 2 in Swedish Pomerania, 3 in Swedish Baltic, 3 in Swedish Finland, -130 maintenance]
Reserves: 9
Fleets: 2/2 [-10 maintenance]
Economy: +180
Debt: 0
Income: +15 [+15 Russian Furs, +40 Trade]
Conflicts: Great Northern War

Sublime Ottoman State
Sultan: Ahmed III
Government: Absolute Monarchy (Very High Crown Authority, Moderate Nobility, Somewhat Low Commons)
Popularity: Somewhat High
Units: 5/9 [-40, 4 in Morea, -90 maintenance]
Reserves: 15
Fleets: 6/6 [-30 maintenance]
Economy: +180
Debt: 300
Income: +110 [+10 Black Sea Trade, +15 Turkish Straits Control, +20 Imperial Tribute, +5 Minority Taxation, +5 Barbary Tribute, +50 Trade, -15 Debt Interest]
Conflicts: Ottoman-Safavid Tensions, Ottoman-Austrian Tensions


NPC Countries
=Europe=

Electorate of Bavaria
Government: Principality
Stability: 4
Units: 3
Fleets:
Conflicts: None

Duchy of Savoy
Government: Duchy
Stability: 4
Units: 3
Fleets: 2
Conflicts: None

Republic of Genoa
Government: Oligarchic Republic
Stability: 4
Units: 2
Fleets: 3
Conflicts: None

Most Serene Republic of Venice
Government: Oligarchic Republic
Stability: 4
Units: 7, 2 in Morea
Fleets: 2
Conflicts: Ottoman-Venetian War

Grand Duchy of Tuscany
Government: Duchy
Stability: 5
Units: 4
Fleets: 1
Conflicts: None

Most Serene Republic of Lucca
Government: Oligarchic Republic
Stability: 5
Units: 1
Fleets: 1
Conflicts: None

States of the Church (incl. Comtat Venaissin)
Government: Theocracy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Duchy of Modena and Reggio
Government: Duchy
Stability: 4
Units: 1
Fleets: 0
Conflicts: None

Duchy of Parma
Government: Duchy
Stability: 3
Units: 1
Fleets: 0
Conflicts: None

Kingdom of Denmark (Personal Union with Norway) [+15 Sound Dues, +5 Caribbean Sugar]
Government: Constitutional Monarchy
Stability: 4
Units: 4
Fleets: 1
Conflicts: Great Northern War

Kingdom of Norway (Personal Union with Denmark)
Government: Constitutional Monarchy
Stability: 5
Units: 3
Fleets: 4
Conflicts: Great Northern War

Principality of Wallachia (Tributary of the Ottomans)
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Principality of Moldavia (Tributary of the Ottomans)
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

=Asia=

Yaruba Imamate
Government: Theocratic Monarchy
Stability: 3
Units: 3
Fleets: 3
Conflicts: None

Safavid Dynasty
Government: Theocratic Monarchy
Stability: 2
Units: 10
Fleets: 2
Conflicts: Ottoman-Safavid Tensions, Hotaki Dynasty Rebellion
=
Hotaki Dynasty
Units: 5

Malla Dynasty
Government: Absolute Monarchy
Stability:
Units: 1
Fleets: 0
Conflicts: None

Mughal Empire
Government: Absolute Monarchy
Stability: 2
Units: 25
Fleets: 3
Conflicts: Mughal-Maratha Conflct, Mughal-Sikh Wars
=
Sikh Rebellion
Units: 4

Maratha Kingdom
Government: Absolute Monarchy
Stability: 3
Units: 15
Fleets: 3
Conflicts: Mughal-Maratha Conflict

Kingdom of Mysore
Government: Absolute Monarchy
Stability: 4
Units: 4
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Madurai Nayak Kingdom (Mughal Tributary)
Government: Absolute Monarchy
Stability: 2
Units: 1
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Chitradurga Nayaka Kingdom (Mughal Tributary, Maratha Ally)
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Kingdom of Kandy
Government: Absolute Monarchy
Stability: 2
Units: 2
Fleets: 1
Conflicts: Dutch-Kandian Tensions

Keladi Nayaka Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 5
Fleets: 1
Conflicts: None

Bundelkhand Kingdom
Government: Absolute Monarchy
Stability: 3
Units: 4
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Khoshut Khanate
Government: Absolute Monarchy
Stability: 2
Units: 2
Fleets: 0
Conflicts: None

Dzungar Khanate
Government: Absolute Monarchy
Stability: 2
Units: 4
Fleets: 0
Conflicts: Dzungar-Qing Wars

Qing Dynasty
Government: Absolute Monarchy
Stability: 4
Units: 60
Fleets: 25
Conflicts: Dzungar-Qing Wars

Tokugawa Shogunate
Government: Feudal Stratocracy
Stability: 5
Units: 10
Fleets: 5
Conflicts: Sakoku

Great Joseon State
Government: Absolute Monarchy
Stability: 4
Units: 5
Fleets: 2
Conflicts: None

Ryukyu Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 1
Fleets: 0
Conflicts: Japan-China Dual Tributary Relations

Dai Viet
Government: Absolute Monarchy
Stability: 2
Units: 5
Fleets: 1
Conflicts: Internal Divisions

Kingdom of Champasak
Government: Absolute Monarchy
Stability: 3
Units: 1
Fleets: 0
Conflicts: None

Kingdom of Vientiane
Government: Absolute Monarchy
Stability: 3
Units: 1
Fleets: 0
Conflicts: None

Kingdom of Luang Phrabang
Government: Absolute Monarchy
Stability: 3
Units: 1
Fleets: 0
Conflicts: None

Khmer Kingdom
Government: Absolute Monarchy
Stability: 2
Units: 2
Fleets: 0
Conflicts: None

Ayutthaya Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 6
Fleets: 2
Conflicts: None

Toungoo Dynasty (Burma)
Government: Absolute Monarchy
Stability: 3
Units: 5
Fleets: 1
Conflicts: None

Bruneian Empire
Government: Absolute Monarchy
Stability: 3
Units: 4
Fleets: 1
Conflicts: None

Sultanate of Sulu
Government: Absolute Monarchy
Stability: 4
Units: 5
Fleets: 1
Conflicts: Tensions with Spanish Philippines

=Africa=

Alaouite Dynasty (Morocco)
Government: Absolute Monarchy
Stability: 4
Units: 5
Fleets: 1
Conflicts: None

Kingdom of Kongo
Government: Tribal Monarchy
Stability: 3
Units: 3
Fleets: 0
Conflicts: None[/quote]


Rules

— NPC Diplomacy (FREE): Private message with the GM (or contact on IRC) for discussions with NPC nations, individuals, groups, etc.
— Enact Reforms (-20): Blanket cost for all reforms (political, domestic, economic, etc.) carried out in a nation. Will have particular effects on your nation, please specify the reforms you wish to carry out.
— Investment (-50 minimum, blocks of 50): Invest in an specified area of the economy to enhance its growth.
— Send Aid (-25 minimum, blocks of 25): Send aid (economic, material, military, etc.) to a specified political or rebel group, individual, or nation.
— Influence Others (-25): Catch-all for propaganda and other similar actions, designed to influence individuals or large groups or populations towards your way of thinking.

— Fund Explorers (-10): Send intrepid individuals to strike out to new lands, making contact with new peoples. Assists claims by virtue of discovery, and increases chances of successful trade post, claim, and colony establishment.
— Establish Trade Post (-20): Having negotiated with a local ruler, build a trade post to reap the benefits of trade from exotic new regions.
— Establish Claim (-20): You know the limits of your land, but now you want everyone else to know too. Stake a formal claim (which will show up on the map) of areas you deem yours, even if you’ve hardly been there!
— Encourage Colony (-50 minimum, blocks of 50): Provide people with transport, exemptions, encouragement of all kinds to move somewhere new and set up shop. Will speed the natural growth of colonies. This action can also be used to found new colonies.

— Incite Unrest (-75): Stir up unrest, dissenting elements, and other opposition groups in another country. Chances of success increase dramatically if it’s based on something more than thin air.
— Frame Others (-30): From intricate covert ongoings to false flag attacks, frame someone else for something you did (or didn’t do!).
— Assassination (-150): Kill anyone - from the leader of a vast empire to a man on the street. But you probably don’t want to bother with just a random man on the street, if we’re honest.
— Sabotage (-30): Economic, social, political, structural, anything that can be broken, this breaks it. Chances of success increase if you give some specifics!

— Buy a Unit (-10): Recruits a new unit directly to your reserves.
— Buy a Fleet (-20): Builds a new series of ships, ready to sail after 1 turn.
— (De)Mobilise a Unit (FREE): Raise or dismiss your reserves, adding them to your standing forces after 1 turn. You will not be able to send them into battle until the turn after you have mobilised them.
— Deploy a Unit/Fleet (-10): Send troops or ships from one place to another. Each time you launch an attack or an advance, you must use this action.
— Send Volunteers (-25): Encourage members of your own population to enlist abroad to fight for someone else’s king and country.
— Hire Mercenaries (-20): If you’re running low on troops, hire some. 20 credits per unit, they are ready to fight on the turn you buy them.
— Commission privateers (-30): Issue letters of marque to various characters of ill-repute to swell your naval forces temporarily.
— Build Defences (-50 minimum, blocks of 50): Coastal batteries, defensive lines, star fortresses, build anything you like to defend what’s yours.
Last edited by Huojin on 14:48:56 Monday, 03 October, 2016, edited 5 times in total.

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Re: 1715 BOP

Postby scorpion » 01:06:53 Saturday, 01 October, 2016

Interested in being the spanish, will look at the stats in depth when im home, but very interested!
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Re: 1715 BOP

Postby scorpion » 02:39:38 Saturday, 01 October, 2016

I'm a fan of the lower costs in the rules, if we're keeping the incomes on the lower side. Action costs have always been the downside in BoP games, players have typically run out of money around turn 5 in a lot of games. Low costs may help counter that.
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Re: 1715 BOP

Postby Serenissima » 06:23:18 Saturday, 01 October, 2016

Hmm. France. Too early on in the century for me to want the Royal Navy that bad. :p
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Re: 1715 BOP

Postby Huojin » 09:55:33 Saturday, 01 October, 2016

Thanks for showing your interest guys. Though just to underline;

Huojin wrote:But right now this is not a sign up or anything, it's an expression of interest and a critique of the stats. Please help in that regard, even if you've had a look through and think things look fine - it'd be good to know.


No one has any critiques? Things they want to point out? I'd rather not get to the first turn and, as always, we get a slew of "oh, this should be fixed in the stats, this is unbalanced, etc., etc."

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Re: 1715 BOP

Postby Gesar » 14:57:42 Saturday, 01 October, 2016

Having helped with development and all, safe to say that I'm in.
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Re: 1715 BOP

Postby scorpion » 16:10:34 Saturday, 01 October, 2016

Ill look into the military stats for each when i have time, but id say there about where they should be.
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Re: 1715 BOP

Postby Huojin » 22:20:30 Sunday, 02 October, 2016

In terms of fixes, I've slightly buffed the Polish-Lithuanian economy in order to reflect their being a major power independently of Saxony. Thanks to Seren for the spot.

Other suggestions welcome. Also there are perhaps 3 others at least who I've heard express interest, so we're not doing too badly interest-wise. A few more would make things golden.

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Re: 1715 BOP

Postby Coin » 22:23:37 Sunday, 02 October, 2016

Interested and looking forward to seeing how it goes. Would in all likelihood just want a minor player, though.

The stats broadly look good - though the Great Northern War might need tweaked? Not 100% sure, but unit comparisons for Pomerania looked a bit imbalanced. Could be completely wrong, ofc :D Looking at the Maratha and Mughals, their armies should be more even maybe as well - the politicking, not army sizes, is what has them in the doldrums.

I'd also recommend adding anti-Hanoverian unrest to Ireland as well as Catholic unrest - very linked obv, but Jacobite sentiment ought to be represented.

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Re: 1715 BOP

Postby Huojin » 22:45:41 Sunday, 02 October, 2016

Thanks for your input, Coin. Pomerania is 5 vs 3 right now, with the Swedes on the backfoot/under siege. Are you of the opinion it should be more in Sweden's favour, or that they should be even worse off?

Added Anti-Hanoverian Unrest to Ireland. Also, unrelatedly, reduced Noble strength in Portugal to "Somewhat High" from "High".

As for the conflicts in the Indian subcontinent, I'm doing more research as I'm typing this and rapidly deciding that it needs more fleshing out, so I'll get back to you on that :P

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Re: 1715 BOP

Postby scorpion » 22:46:53 Sunday, 02 October, 2016

any chance we could boost unit number in general across the board? relative to the balance they're at now? to improve mobility of forces?
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Re: 1715 BOP

Postby Huojin » 02:35:34 Monday, 03 October, 2016

I'll have a look into it scorp, it's a distinct possibility - it just requires increasing the military and economy stats, and therefore people's incomes and correspondingly the cost of actions. It's doable, it may just take a tiny bit for me to get it done.

In other news, drastic overhauls to the Indian subcontinent that no one really cares about! And the map is more reflective of the situation there too. Happy to answer questions/take criticisms if anyone happens to know if I'm totally wrong! :D

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Re: 1715 BOP

Postby Huojin » 14:51:23 Monday, 03 October, 2016

Updated the map to reflect European outposts and colonies in West Africa, as well as islands off the coast of West Africa.

Looking into expanding the military unit numbers, if anyone has input on a suitable factor of increase, I'll happily take suggestions. I was considering 1.5x the present level, but doubling or more might be an option. I'm just keen to avoid dealing with hundreds of units unless players would really prefer it.

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Re: 1715 BOP

Postby scorpion » 15:09:33 Monday, 03 October, 2016

I'd say doubling it would be fine, its a happy medium between 1.5 and tripling them.
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Re: 1715 BOP

Postby Huojin » 16:24:17 Monday, 03 October, 2016

Doubling actually makes things fairly straight forward. At least for land units, since I can just make the maintenance per unit 5 credits instead of 10. And probably reduce recruitment to 5 credits too.

If people would like the naval stats altered too, it may require slightly more fiddling, since maintenance is presently 5 credits per unit, so half of that would be 2.5 which doesn't work nicely.

Anywho, tell me how this looks to people:

Player Countries
Kingdom of Great Britain
King: George I
Government: Constitutional Monarchy (Moderate Crown Authority, Moderate Nobility, Low Commons)
Popularity: Somewhat Low
Units: 8/8 [-40 maintenance]
Reserves: 18
Fleets: 12/12 [-60 maintenance]
Economy: +150
Debt: 700
Income: +210 [+5 Kingdom of Ireland, +20 Electorate of Brunswick-Lüneburg, +15 North American Furs, +10 North American Agriculture, +10 Caribbean Sugar, +10 Indian Trade Posts, +50 Trade, -10 Gold Coast Forts, -35 Debt Interest]
Conflicts: Yamasee War, Nonconformist Unrest in New York, Anti-Hanoverian Unrest
=
Yamasee and allies
Units: 2
===
Kingdom of Ireland (Personal Union)
Government: Constitutional Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Stability: 2
Units: 2/2 [-20 maintenance]
Reserves: 2
Fleets: 0
Conflicts: Catholic Unrest, Protestant Ascendancy, Anti-Hanoverian Unrest
===
Electorate of Brunswick-Lüneburg (Personal Union)
Government: Principality (Moderate Crown Authority, Moderate Nobility, Low Commons)
Stability: 4
Units: 2/4 [-10, 2 in Swedish Pomerania, -20 maintenance]
Reserves: 3
Fleets: 0
Conflicts: Great Northern War

Kingdom of France
King: Louis XIV
Government: Absolute Monarchy (Very High Crown Authority, High Nobility, Very Low Commons)
Popularity: Moderate
Units: 24/24 [-120 maintenance]
Reserves: 54
Fleets: 10/10 [-50 maintenance]
Economy: +290
Debt: 800
Income: +175 [+20 French Shore Fishing, +20 North American Furs, +20 Caribbean Sugar, +5 Indian Trade Posts, +35 Trade, -5 Ivory Coast Forts-40 Debt Interest]
Conflicts: Camisard Unrest, Fox War
=
Fox Peoples
Units: 1

Kingdom of Spain
King: Philip V
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 10/10 [-50 maintenance]
Reserves: 14
Fleets: 3/3 [-15 maintenance]
Economy: +80
Debt: 1000
Income: +140 [+20 New Spain Mining, +15 New Grenada Mining, +30 Peruvian Mining, +20 New Spain Dyes, +10 Philippine Trade, +15 Caribbean Sugar, +60 Trade, -50 Debt Interest]
Conflicts: Indigenous American Unrest

Kingdom of Portugal
King: John V
Government: Absolute Monarchy (High Crown Authority, Somewhat High Nobility, Low Commons)
Popularity: Somewhat High
Units: 6/6 [-30 maintenance]
Reserves: 16
Fleets: 2/2 [-10 maintenance]
Economy: +75
Debt: 200
Income: +100 [+15 Brazilian Mining, +10 Brazilian Sugar, +10 Indian Trade Posts, +40 Trade, -10 Debt Interest]
Conflicts: Indigenous American Unrest

Republic of the Seven United Netherlands
Grand Pensioner: Anthonie Heinsius
Government: Confederative Republic (Very Low State Authority, High Nobility, Moderate Commons)
Popularity: Low
Units: 4/4 [-20 maintenance]
Reserves: 10
Fleets: 8/8 [-40 maintenance]
Economy: +100
Debt: 1000
Income: +100 [+5 Amsterdam Stock Market, +10 Cape Route, +10 Indian Trade Posts, +25 East Indian Spices, +5 Caribbean Sugar, +55 Trade, -50 Debt Interest]
Conflicts: Dutch-Kandian Tensions

Habsburg Monarchy
Emperor: Charles VI
Government: Composite Feudal Monarchy (High Crown Authority, High Nobility, Very Low Commons)
Popularity: Moderate
Units: 18/18 [-90 maintenance]
Reserves: 30
Fleets: 1 [-5 maintenance]
Economy: +105
Debt: 600
Income: +190 [+5 Adriatic Trade, +10 Neapolitan Taxation, +5 Sardinian Taxation, +10 Netherlands Taxation, +5 Danube Tariffs, +35 Trade, +10 HRE Taxation, -30 Debt Interest]
Conflicts: Ottoman-Austrian Tensions

Kingdom of Prussia
King: Frederick William I
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 8/8 [-40 maintenance]
Reserves: 10
Fleets: 0
Economy: +150
Debt: 400
Income: +105 [+20 Trade, -5 Gold Coast Forts, -20 Debt Interest]
Conflicts: None

Kingdom of Poland and the Grand Duchy of Lithuania (Personal Union with Saxony)
King/Grand Duke: Augustus II
Government: Elective Monarchy (Somewhat Low Crown Authority, Somewhat High Nobility, Somewhat Low Commons)
Popularity: Somewhat Low
Units: 10/14 [-20, 4 in Swedish Pomerania, -70 maintenance]
Reserves: 8
Fleets: 2/2 [-10 maintenance]
Economy: +120
Debt: 300
Income: +70 [+35 Trade, -15 Debt Interest]
Conflicts: Great Northern War, Restless Nobles
===
Electorate of Saxony (Personal Union with Poland-Lithuania)
Prince-Elector: Augustus II
Government: Principality (Moderate Crown Authority, Moderate Nobility, Low Commons)
Popularity: Somewhat Low
Units: 2/4 [-10, 2 in Swedish Pomerania, -20 maintenance]
Reserves: 4
Fleets: 0
Economy: +90
Debt: 200
Income: +65 [+15 Trade, -10 Debt Interest]
Conflicts: Great Northern War

Kingdom of Sweden
King: Charles XII
Government: Absolute Monarchy (High Crown Authority, Moderate Nobility, Low Commons)
Popularity: Moderate
Units: 6/16 [-50, 6 in Swedish Pomerania, 4 in Swedish Finland, -80 maintenance]
Reserves: 12
Fleets: 4/4 [-20 maintenance]
Economy: +140
Debt: 200
Income: +35 [+10 Swedish Furs, +10 Baltic Trade, +35 Trade, -10 Debt Interest]
Conflicts: Great Northern War
=
Holstein-Gottorp (minor German ally)
Units: 4 in Swedish Pomerania

Tsardom of Russia
Tsar: Peter I
Government: Absolute Monarchy (Very High Crown Authority, Moderate Nobility, Very Low Commons)
Popularity: Somewhat High
Units: 10/26 [-80, 4 in Swedish Pomerania, 6 in Swedish Baltic, 6 in Swedish Finland, -130 maintenance]
Reserves: 18
Fleets: 2/2 [-10 maintenance]
Economy: +180
Debt: 0
Income: +15 [+15 Russian Furs, +40 Trade]
Conflicts: Great Northern War

Sublime Ottoman State
Sultan: Ahmed III
Government: Absolute Monarchy (Very High Crown Authority, Moderate Nobility, Somewhat Low Commons)
Popularity: Somewhat High
Units: 10/18 [-40, 8 in Morea, -90 maintenance]
Reserves: 30
Fleets: 6/6 [-30 maintenance]
Economy: +180
Debt: 300
Income: +110 [+10 Black Sea Trade, +15 Turkish Straits Control, +20 Imperial Tribute, +5 Minority Taxation, +5 Barbary Tribute, +50 Trade, -15 Debt Interest]
Conflicts: Ottoman-Safavid Tensions, Ottoman-Austrian Tensions


NPC Countries
=Europe=

Electorate of Bavaria
Government: Principality
Stability: 4
Units: 6
Fleets:
Conflicts: None

Duchy of Savoy
Government: Duchy
Stability: 4
Units: 6
Fleets: 2
Conflicts: None

Republic of Genoa
Government: Oligarchic Republic
Stability: 4
Units: 4
Fleets: 3
Conflicts: None

Most Serene Republic of Venice
Government: Oligarchic Republic
Stability: 4
Units: 14, 4 in Morea
Fleets: 2
Conflicts: Ottoman-Venetian War

Grand Duchy of Tuscany
Government: Duchy
Stability: 5
Units: 8
Fleets: 1
Conflicts: None

Most Serene Republic of Lucca
Government: Oligarchic Republic
Stability: 5
Units: 1
Fleets: 1
Conflicts: None

States of the Church (incl. Comtat Venaissin)
Government: Theocracy
Stability: 3
Units: 3
Fleets: 0
Conflicts: None

Duchy of Modena and Reggio
Government: Duchy
Stability: 4
Units: 1
Fleets: 0
Conflicts: None

Duchy of Parma
Government: Duchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Kingdom of Denmark (Personal Union with Norway) [+15 Sound Dues, +5 Caribbean Sugar, -5 Gold Coast Forts]
Government: Constitutional Monarchy
Stability: 4
Units: 8
Fleets: 1
Conflicts: Great Northern War

Kingdom of Norway (Personal Union with Denmark)
Government: Constitutional Monarchy
Stability: 5
Units: 6
Fleets: 4
Conflicts: Great Northern War

Principality of Wallachia (Tributary of the Ottomans)
Government: Absolute Monarchy
Stability: 3
Units: 3
Fleets: 0
Conflicts: None

Principality of Moldavia (Tributary of the Ottomans)
Government: Absolute Monarchy
Stability: 3
Units: 3
Fleets: 0
Conflicts: None

=Asia=

Yaruba Imamate
Government: Theocratic Monarchy
Stability: 3
Units: 5
Fleets: 3
Conflicts: None

Safavid Dynasty
Government: Theocratic Monarchy
Stability: 2
Units: 20
Fleets: 2
Conflicts: Ottoman-Safavid Tensions, Hotaki Dynasty Rebellion
=
Hotaki Dynasty
Units: 10

Malla Dynasty
Government: Absolute Monarchy
Stability:
Units: 2
Fleets: 0
Conflicts: None

Mughal Empire
Government: Absolute Monarchy
Stability: 2
Units: 50
Fleets: 3
Conflicts: Mughal-Maratha Conflct, Mughal-Sikh Wars
=
Sikh Rebellion
Units: 8

Maratha Kingdom
Government: Absolute Monarchy
Stability: 3
Units: 30
Fleets: 3
Conflicts: Mughal-Maratha Conflict

Kingdom of Mysore
Government: Absolute Monarchy
Stability: 4
Units: 8
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Madurai Nayak Kingdom (Mughal Tributary)
Government: Absolute Monarchy
Stability: 2
Units: 2
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Chitradurga Nayaka Kingdom (Mughal Tributary, Maratha Ally)
Government: Absolute Monarchy
Stability: 3
Units: 4
Fleets: 0
Conflicts: None

Kingdom of Kandy
Government: Absolute Monarchy
Stability: 2
Units: 4
Fleets: 1
Conflicts: Dutch-Kandian Tensions

Keladi Nayaka Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 10
Fleets: 1
Conflicts: None

Bundelkhand Kingdom
Government: Absolute Monarchy
Stability: 3
Units: 8
Fleets: 0
Conflicts: Mughal-Maratha Conflict

Khoshut Khanate
Government: Absolute Monarchy
Stability: 2
Units: 4
Fleets: 0
Conflicts: None

Dzungar Khanate
Government: Absolute Monarchy
Stability: 2
Units: 8
Fleets: 0
Conflicts: Dzungar-Qing Wars

Qing Dynasty
Government: Absolute Monarchy
Stability: 4
Units: 120
Fleets: 25
Conflicts: Dzungar-Qing Wars

Tokugawa Shogunate
Government: Feudal Stratocracy
Stability: 5
Units: 20
Fleets: 5
Conflicts: Sakoku

Great Joseon State
Government: Absolute Monarchy
Stability: 4
Units: 10
Fleets: 2
Conflicts: None

Ryukyu Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 2
Fleets: 0
Conflicts: Japan-China Dual Tributary Relations

Dai Viet
Government: Absolute Monarchy
Stability: 2
Units: 10
Fleets: 1
Conflicts: Internal Divisions

Kingdom of Champasak
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Kingdom of Vientiane
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Kingdom of Luang Phrabang
Government: Absolute Monarchy
Stability: 3
Units: 2
Fleets: 0
Conflicts: None

Khmer Kingdom
Government: Absolute Monarchy
Stability: 2
Units: 3
Fleets: 0
Conflicts: None

Ayutthaya Kingdom
Government: Absolute Monarchy
Stability: 4
Units: 12
Fleets: 2
Conflicts: None

Toungoo Dynasty (Burma)
Government: Absolute Monarchy
Stability: 3
Units: 10
Fleets: 1
Conflicts: None

Bruneian Empire
Government: Absolute Monarchy
Stability: 3
Units: 7
Fleets: 1
Conflicts: None

Sultanate of Sulu
Government: Absolute Monarchy
Stability: 4
Units: 9
Fleets: 1
Conflicts: Tensions with Spanish Philippines

=Africa=

Alaouite Dynasty (Morocco)
Government: Absolute Monarchy
Stability: 4
Units: 10
Fleets: 1
Conflicts: None

Kingdom of Kongo
Government: Tribal Monarchy
Stability: 3
Units: 6
Fleets: 0
Conflicts: None[/quote]
Last edited by Huojin on 18:28:29 Wednesday, 12 October, 2016, edited 1 time in total.


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