Its a rainy afternoon in New York CIty, more especifically in the slums of the Five Points. A well dressed man, a government man, steps into a small attic of some rundown tavern, he looks around and sees a group of men sitting around a table, barely visible due to the poor lighting. He sits down, lights a Cuban Cigar, and stares at the men, who observe him with a mortal silence. He looks at their faces, and studies them, each individual face, before finally talking.
Very Well gentlemen, I think you all know why you are here, but ill brief you all still. As you know quite well, the war is over, the rebels are defeated, and the stars are at an all time high, life carries on. Now, the Union must look to its future, one of greatness and prosperity, Manifest Destiny must carry on, but what are we to do now? Some might ask, we have settled all the land from the Atlantic to the Pacific, no longer having territory to explore, expand and civilize, with the Brits to the North and the Mexicans to the south, what are we to do? Ill tell you all what we are to do, Manifest Destiny is ot over, no no, my good Gentlemen, its only the beginning of a new chapter for Manifest Destiny. We ough to look Southwards, to the Nations of Central America, South America and he Carribean, lands rich with wealth, mineral and agricultural, and ruled by weak governments who are deposed as fast as flies die, and thats where you come in.
Gentlemen, I am a Comissioner from the US Department of State, under direct orders from the Secretary, who is in his part under direct orders from the President, and I am here, in the name of the US Government, to propose you a mission, it is a top secret one, meaning that once you are in, there is no way out, anyone who wants out? No? Excellent, then we are ready. In short, we are willing to fund expeditions to the Lower Americas, not since the time of William Walker and his Nicaraguan ambitions has the US government been open in establishing pro-US governments, but it is time to return to the roots.
We will fund you and we will help you (unofficially of course) as long as you do what you are commanded to do: Establish a Pro-US State in the Lower Americas. Since we have "nothing" to do with your little ambition, you will have all the freedom to chose where, when and how, as long as you take sensible choices, and dont touch the colonies, we want no trouble with the Brits, or the Spaniards, at least for the while. take those rules an d conditions into account and we are good to go. I will be your source in Washington, if you need me, send me a telegram, and ill do what I can to help you in your mission. I bid you all good luck, and remember, as far as we all are concerned this meeting never happened.
Thus, I welcome you all to FILIBUSTERS! A tale of 19th Century american Imperialism. In this game, you will create a character who will be part of a group of mercenaries selected by the US government to establish a US Proxy state in the Lower Americas Ala William Walker.
The game is divided into two phases: The expedition phase, and the Nation Phase. The expedition phase is obviously where you plan, launch and carry out your expedition, using all the tools needed to complete your mission. If you manage to complete your objective, of taking control of a state, we enter the second phase, the Nation phase, in which becomes a Nation Sim, where players attempt to Run the Government they just established.
Character creation works in a similar fashion to other Nation sims and character-based games. To sign up, you must complete the following form:
Place of Birth:
Stuff like Religion and ethnicity can also be added to your stats, but are not required.
NOTE: Your characters can be as simple or as complex as you like, there is one benefit for having a complex character however. Depending on your Biography, your character can acomplish actions in a easier form. For example, a character with a military background might fare better in military affairs. You have freedom to develop your character's bio's the way you see fit, as long as they are accurate to the time period, and not overpowered.
STATS: Besides your selected stats as shown above, you will have two other stats that will be selected by me (depending on your bio), that will be Renown and Personal Wealth. Renown is measured from 0 to 100, and shows how famous is your character, and Personal Wealth represents how much money you have. each character has his own Finances, which will be kept hidden. There will also be a separate Expedition Budget, that represents how much money is being attatched to the expedition, which all members can see.
RULES: The game is simple and freeform. In the First Phase, a turn will equal a month, while in the Second Phase (if we ever get there) a turn will become 6 months. Each player can perform as many actions as they wish for each turn, but remember to take into account your finances and capabilities. The rest of the game is pretty chill, use your resources and try to complete your mission. By the technical terms, players should work together to acomplish the end goal, yet, backstabbing is allowed, and is, in fact, highly amusing to the spectators (And to the GM to some point) so please betray your fellow Filibusters if it is thy will.
If you have any questions, please shoot them.
Here are the proposed stats:
*Insert pic here*
Name: John J Mcarthy
Birth Date: 2nd February, 1841 (25 Years old)
Place of Birth: New York City
Religion: Roman Catholic
Biography: (Overly Basic, but just to give an example) Born to a family of Irish Immigrants, Mcarthy grew up in the slums of NYC. He worked selling newspapers since a small age. Upon the beginning of the US Civil War, John enlisted in the Irish Brigade where he attained the rank of Sergeant, he didnt achieve much renown, but aquired significant military skill over many years of war.
Renown: Unknown, recognised by a few other war veterans.
Personal Finances: 25 Credits
Irish Brigade Uniform
3 Bottles of Whiskey
Expedition Name: Brigade 2913
Sponsors: US Department of State, Vanderbilt Company
Expedition Leader: *Insert leader*
Notable Members: *insert PLayer list/interesting NPC's*
Expedition Finances: 2000 Credits
Expedition Renown: Hidden to the Public, High ranking members of State Dep. and the Executive aware. Suspicion has risen from Harbour Officials and major merchants.
Transport: USS Albert
Ship Type: Brig
Armament: 10 32 pdr carronades
Max Complement: 200 Souls
Condition: Ship in great disrepair, most guns dont work, hull badly damaged.
Supply Overview: No food or ammunition loaded up. Stocks completely empty.
General Overview: Saw action in the Mexican American war, served as harbour protection for Boston during the Civil war. Officialy broken up in November 1865.
Order of Battle:
25 experienced Sailors (not armed)
17 Confederate Army 'Volunteers' (Armed with old Muskets)
4 Union army Officers (Armed with sabres and Revolvers)
6 Irish Immigrants (Not Armed)
Other Notes: (General Notes on other aspects)