So, most of you will remember the aborted low-fantasy govsim game I ran called Saenwyn. For those of you who aren't in the know, here's the pitch from the last time I tried to run:
There is no magic left in the world. That much is certain.
Scholars can point, without hesitation, to a time filled with miracles and horrors that we will never know. This was a time when the Elven Sharifate controlled the entire south and did battle with the ifrit and ghūl as much as they fought the heroes and holy warriors that founded our fair nation, the Kingdom of Saenwyn. This was a time when the barbarians of the Senevni warred with giants at the behest of shamans and shapeshifters, and stranger beings still from the western wastes were not unknown. This much we can prove.
Now, for better or worse, things are not so wondrous. Displeased with the hubris of Man and his counterparts, the Three have veiled the ancient arts and punished those who claim to practice them. Known equally for their scholarship as they were for their stone-shaping, the dwarfholds of the Ingthorp Mountains have closed their doors for generations. The giants of the north have retreated up to the glaciers, and years of hunting and purges have eradicated the blighted ratkin. Even the mighty Sharifate, an empire built upon the Art, has proven to be outmatched by enemies who fight with mere steel and coin.
No, there is no magic in the world, and only the deacons of the Holy Throne can offer a reason as to why. But there are more important things to worry about.
Fourteen years ago, the tide of a decade-long civil war between supporters of House Tremayne and the anti-royalist Confederation led by Fergus Louarn shifted massively when the combined forces of Lord Jace Kern and Prince Gustave rescued the remnants of King Jowan during a desperate battle at the Ividalan border. The Battle of Pilgrim's Pass, as it came to be called, proved a turning point in the war, convincing the young Duchess of Massalia to abandon her neutrality and call her banners in favor of the royalists. In the two years that followed, a reforged coalition of royalists, mercenaries, and the realm's powerful swept aside the Confederation and their republican ideals. The King's health began to deteriorate after the war, however, and two years after reclaiming his throne, he passed away, naming Prince Gustave as regent for his oldest son.
Though competent, Gustave proved to be unpopular with the nobility and commoners alike. Soon, after a series of attacks by former republicans in Gustave's domain, Lord Jace forced the prince to hand over the regency of young King Corentin. Always the more popular choice (to say nothing of his friendship with King Jowan), Jace nonetheless pursued a less-polarizing strategy than Gustave and achieved mixed results. Banditry still plagues much of the country, and the old wounds of the civil war run deep among the lords and merchant class. Additionally, the Duke of Tailledun's policy of appeasement has left the enemies of Saenwyn looking at the realm like a particularly juicy target. As King Corentin enters the third year of reigning by himself, one is led to wonder if the realm's protector is truly fit for the task of ruling in the pack of jackals calling themselves the nobility of Saenwyn.
So, this is an old (I mean like, really old) project that a few of us used to work on and never got around to finishing, but I figured I need something a bit more constructive to do with my time, so I'm bringing it back. The gist of the game is that it would be a fantasy govsim, like the ones we used to have, except more focused on internal politicking than everybody trying to make themselves King of Wherethefuckever. People would play as the monarch and the dukes/a count, all of which have a different agenda and different loyalties. If this game gets super popular (yeah, okay), I might open up a few positions, but that said, there's 8 positions already and I wouldn't want more than that. As noted, the whole thing would be low-to-no magic, so there's also that to consider.
Other things I'd be trying to include in this game would be similar to how Huojin does it, with NPCs that have agendas of their own, and possibly some sort of thing involving events/quests just to keep it interesting. Other than that, I've got a pretty solid idea of what this shit will look like if/when it gets done, so yeah, feel free to express interest or whatever.
Map and basic rundown of who's who:
C: The Crownlands, under direct control of King Corentin, the nineteen-year old son of King Jowan, into the third year of his reign and having just married a princess of nearby Ividal.
1: Duchy of Lathair, ruled by the embittered former regent, Prince Gustave. Resource poor but strategically important, has fallen on hard times lately.
2: Duchy of Moryd, ruled by the son of Fergus Louarn. Influential for their relations with nearby kingdoms and their friendship with merchants, but still considered by many to be traitorous.
3: Duchy of Cambaern, the breadbasket of Saenwyn but also the site of many of the battles of the civil war. Currently undergoing a succession crisis which has led to the local nobility and the Lord Regent, a friend of the king, butting heads.
4: County Southmarch, a fief that answers only to the King and serves as the main base for the royal standing army, currently under command of the King's Marshal and closest confidant.
5: Duchy of Nolvagne, a relatively isolated duchy that maintained its neutrality in the war, with rumored mineral wealth. The clans of the Claw are famed both for their skill in battle and their lack of unity.
6: Duchy of Massalia, the wealthiest province of Saenwyn and home to the bulk of its naval power, as well as having more than its share of back-alley intrigue. Has for the past twenty years been under the rule of Lady Jehan-Prospere, who maintains strong relations with the Kharkhedon Republic despite their traditional rivalry with the Saenwyne nobility.
7: Duchy of Tailledun, ruled by Lord Jace Kern. Formerly the naval stronghold of Saenwyn, the heavily-fortified region known for its wealthy gold and iron mines has since suffered from raids by the Maryaenae pirates, Senevni mercenaries, and wars with Kharkhedon.
For a variety of reasons, including my failure to build as much of the world as I'd have liked, it never got off the ground. But now that I have a lot more time on my hands, I'd like to restart it, assuming people are interested. I will, however, be limiting this game to a hard cap of 10, following a successful turn, with a soft cap of 8 (the major factions) to start.
If you're interested, express interest here, etc. People who wanted a specific role last time have 24 hours to claim that role, but sign-ups will be first come, first serve, and those who can't get the role they request will get preferential treatment in order of their signup.
Interest so far:
King Corentin (Huojin, confirmed)
Duchy of Cambaern (Smyg, confirmed)
Duchy of Massalia (Snacks, confirmed)
Duchy of Lathair (OYID, confirmed)
Duchy of Tailledun (Seren, pending/first choice of alternative)
Duchy of Nolvagne (Coin, confirmed)