Game Idea: Naval Power

Suggest ideas for new games.
Delta Force
Proletarian
Proletarian
Posts: 16
Joined: 12:02:38 Monday, 06 February, 2017

Game Idea: Naval Power

Post by Delta Force » 12:35:09 Sunday, 16 April, 2017

Naval Power

This game would involve managing a country's navy or an independent shipyard during the naval arms race of the early 1900s. Given the norms of the period shipyards can sell to anyone a country is not at war with, potentially leading to an increase in tensions. Periods of high tension help boost a navy’s funding and a shipyard’s orders, but if tensions get too high they might spill over into war. During a period of war a navy can gain or lose prestige through naval battles and shipyards can see increased domestic orders, but once the war is over budgets tend to become tight. It is also possible to gain prestige during peacetime by building innovative new warships, maintaining a large fleet, or building the passenger liner holding the Blue Riband (there could be players for civilian cargo and passenger shipping companies). Navies might even help subsidize passenger liners and other civilian ships for possible auxiliary use in the event of war. Gameplay would be similar to Rule the Waves. Springsharp would be used for ship design.

Delta Force
Proletarian
Proletarian
Posts: 16
Joined: 12:02:38 Monday, 06 February, 2017

Re: Game Idea: Naval Power

Post by Delta Force » 12:35:24 Sunday, 16 April, 2017

Player Roles
-- Austria-Hungary
-- France
-- Germany
-- Italy
-- Japan
-- Russia
-- United Kingdom
-- United States

Other roles can be added if desired and suitable for the era.

LordMoose
Stalinist
Stalinist
Posts: 306
Joined: 00:58:35 Saturday, 15 April, 2017

Re: Game Idea: Naval Power

Post by LordMoose » 13:10:21 Sunday, 16 April, 2017

I will play as a naval ship yard in the United States

User avatar
Serenissima
England Expects Every Man Will Do His Duty
Posts: 1069
Joined: 23:49:08 Wednesday, 17 April, 2013
Location: United Kingdom

Re: Game Idea: Naval Power

Post by Serenissima » 19:24:51 Sunday, 16 April, 2017

I am a naval historian and Rule the Waves is great. So, sure, I'm in :P
"Imagine lies, and then write them down in order. That is literally all authors do!"

Serenissima's WW2 BoP: The GM (obviously)
Metal Gear BoP: Japan
Brazil: Luís Carlos Prestes, the Knight of Hope

Huojin
Administrator
Administrator
Posts: 3239
Joined: 07:30:29 Thursday, 02 August, 2012

Re: Game Idea: Naval Power

Post by Huojin » 19:43:24 Sunday, 16 April, 2017

Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P
Is there a pitch oriented for those of us totally in the dark about Rule the Waves?

User avatar
Useful Dave
Hoxhaist
Hoxhaist
Posts: 30
Joined: 19:19:41 Saturday, 20 August, 2016

Re: Game Idea: Naval Power

Post by Useful Dave » 15:05:29 Monday, 17 April, 2017

I'd be easily up for UK in this, hell yes!

Got a copy of Springsharp, Rule The Waves and plenty of reference books around.

LordMoose
Stalinist
Stalinist
Posts: 306
Joined: 00:58:35 Saturday, 15 April, 2017

Re: Game Idea: Naval Power

Post by LordMoose » 19:11:13 Monday, 17 April, 2017

ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost

Delta Force
Proletarian
Proletarian
Posts: 16
Joined: 12:02:38 Monday, 06 February, 2017

Re: Game Idea: Naval Power

Post by Delta Force » 11:37:36 Tuesday, 18 April, 2017

Huojin wrote:
Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P
Is there a pitch oriented for those of us totally in the dark about Rule the Waves?
LordMoose wrote:ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost
Can you be a bit more specific with what you have questions about?

LordMoose
Stalinist
Stalinist
Posts: 306
Joined: 00:58:35 Saturday, 15 April, 2017

Re: Game Idea: Naval Power

Post by LordMoose » 19:35:37 Tuesday, 18 April, 2017

I have no clue what the free board does
but I understand most everything else now

User avatar
Tellos
Stalinist
Stalinist
Posts: 287
Joined: 22:24:36 Sunday, 31 March, 2013

Re: Game Idea: Naval Power

Post by Tellos » 21:22:10 Tuesday, 18 April, 2017

I would like the us japan or possibly uk France or germany.
United States of America - BOP 1830

United States of America - BOP 1935

Russian Federation - BOP Metal Gear

Huojin
Administrator
Administrator
Posts: 3239
Joined: 07:30:29 Thursday, 02 August, 2012

Re: Game Idea: Naval Power

Post by Huojin » 21:48:36 Tuesday, 18 April, 2017

Delta Force wrote:
Huojin wrote:
Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P
Is there a pitch oriented for those of us totally in the dark about Rule the Waves?
LordMoose wrote:ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost
Can you be a bit more specific with what you have questions about?
Basically, can you explain the rules in a more accessible way that doesn't require prior knowledge of other games? Unless the pitch is literally "a forum game version of Rule the Waves" and you intend for only people familiar with Rule the Waves to play, in which case do what you like :P

User avatar
Aesculus
playing like a cartoon villain tbh
Posts: 58
Joined: 21:20:57 Wednesday, 18 September, 2013

Re: Game Idea: Naval Power

Post by Aesculus » 22:07:07 Tuesday, 18 April, 2017

omg yes rule the waves IN IN IN IN IN IN
:godamnithuojin:

LordMoose
Stalinist
Stalinist
Posts: 306
Joined: 00:58:35 Saturday, 15 April, 2017

Re: Game Idea: Naval Power

Post by LordMoose » 22:10:17 Tuesday, 18 April, 2017

also can we only play as naval powers? [in which case I claim the USA], like I would rather play as a shipyard trying to both A- stay in the black and B- balance out nations wants/needs with ship designed and needs

Delta Force
Proletarian
Proletarian
Posts: 16
Joined: 12:02:38 Monday, 06 February, 2017

Re: Game Idea: Naval Power

Post by Delta Force » 22:32:14 Tuesday, 18 April, 2017

LordMoose wrote:I have no clue what the free board does
but I understand most everything else now
Freeboard is how high the ship's deck is above the water. Higher freeboard improves seakeeping and also the utility of any casemated guns, but it also creates a larger area for shells to hit.

LordMoose
Stalinist
Stalinist
Posts: 306
Joined: 00:58:35 Saturday, 15 April, 2017

Re: Game Idea: Naval Power

Post by LordMoose » 23:20:19 Tuesday, 18 April, 2017

ok thanks, but still can we play as ship yards? not nations

Post Reply

Return to “Game Ideas”

Who is online

Users browsing this forum: No registered users and 5 guests