Game Idea: Naval Power

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Delta Force
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Game Idea: Naval Power

Postby Delta Force » 12:35:09 Sunday, 16 April, 2017

Naval Power

This game would involve managing a country's navy or an independent shipyard during the naval arms race of the early 1900s. Given the norms of the period shipyards can sell to anyone a country is not at war with, potentially leading to an increase in tensions. Periods of high tension help boost a navy’s funding and a shipyard’s orders, but if tensions get too high they might spill over into war. During a period of war a navy can gain or lose prestige through naval battles and shipyards can see increased domestic orders, but once the war is over budgets tend to become tight. It is also possible to gain prestige during peacetime by building innovative new warships, maintaining a large fleet, or building the passenger liner holding the Blue Riband (there could be players for civilian cargo and passenger shipping companies). Navies might even help subsidize passenger liners and other civilian ships for possible auxiliary use in the event of war. Gameplay would be similar to Rule the Waves. Springsharp would be used for ship design.

Delta Force
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Re: Game Idea: Naval Power

Postby Delta Force » 12:35:24 Sunday, 16 April, 2017

Player Roles
-- Austria-Hungary
-- France
-- Germany
-- Italy
-- Japan
-- Russia
-- United Kingdom
-- United States

Other roles can be added if desired and suitable for the era.

LordMoose
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Re: Game Idea: Naval Power

Postby LordMoose » 13:10:21 Sunday, 16 April, 2017

I will play as a naval ship yard in the United States

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Serenissima
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Re: Game Idea: Naval Power

Postby Serenissima » 19:24:51 Sunday, 16 April, 2017

I am a naval historian and Rule the Waves is great. So, sure, I'm in :P
"Imagine lies, and then write them down in order. That is literally all authors do!"

Louisiana: Antoine d'Ailly, captain of Sorcière, commodore of the Marine de l'Assemblée
Metal Gear BoP: Japan
Saenwyn: Jace Kern, Duke of Tailledun
1968: French Fifth Republic

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Huojin
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Re: Game Idea: Naval Power

Postby Huojin » 19:43:24 Sunday, 16 April, 2017

Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P

Is there a pitch oriented for those of us totally in the dark about Rule the Waves?
The Gesarist Manifesto, chapter 5 opening foreword wrote:"The guerrilla must move like a fish in the sea, namely by drinking until you can delude yourself into hoping rich bastards will be gone one day."


  • Louisiana 1792: Fils de la Révolution - GM/Author
  • Balance of Power: 1968 - Iraqi Republic
  • Saenwyn: A Song of Ashes - Corentin of House Tremayne, King of Saenwyn and Defender of the Realm

(excuse me while I blow my own trumpet)

Smyg the slow-running Louisiana
Smyg is pretty much the storytelling epic
Smyg of this century
Smyg Huojin is writing the Great American Novel and it's not even American

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Useful Dave
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Re: Game Idea: Naval Power

Postby Useful Dave » 15:05:29 Monday, 17 April, 2017

I'd be easily up for UK in this, hell yes!

Got a copy of Springsharp, Rule The Waves and plenty of reference books around.

LordMoose
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Re: Game Idea: Naval Power

Postby LordMoose » 19:11:13 Monday, 17 April, 2017

ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost

Delta Force
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Re: Game Idea: Naval Power

Postby Delta Force » 11:37:36 Tuesday, 18 April, 2017

Huojin wrote:
Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P

Is there a pitch oriented for those of us totally in the dark about Rule the Waves?


LordMoose wrote:ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost


Can you be a bit more specific with what you have questions about?

LordMoose
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Re: Game Idea: Naval Power

Postby LordMoose » 19:35:37 Tuesday, 18 April, 2017

I have no clue what the free board does
but I understand most everything else now

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Tellos
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Re: Game Idea: Naval Power

Postby Tellos » 21:22:10 Tuesday, 18 April, 2017

I would like the us japan or possibly uk France or germany.
United States of America - BOP 1830

United States of America - BOP 1935

Russian Federation - BOP Metal Gear

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Huojin
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Re: Game Idea: Naval Power

Postby Huojin » 21:48:36 Tuesday, 18 April, 2017

Delta Force wrote:
Huojin wrote:
Serenissima wrote:I am a naval historian and Rule the Waves is great. So, sure, I'm in :P

Is there a pitch oriented for those of us totally in the dark about Rule the Waves?


LordMoose wrote:ok with springsharp could someone explain how to use? like I get the engines and hull/gun parts but the rest I'm just lost


Can you be a bit more specific with what you have questions about?

Basically, can you explain the rules in a more accessible way that doesn't require prior knowledge of other games? Unless the pitch is literally "a forum game version of Rule the Waves" and you intend for only people familiar with Rule the Waves to play, in which case do what you like :P
The Gesarist Manifesto, chapter 5 opening foreword wrote:"The guerrilla must move like a fish in the sea, namely by drinking until you can delude yourself into hoping rich bastards will be gone one day."


  • Louisiana 1792: Fils de la Révolution - GM/Author
  • Balance of Power: 1968 - Iraqi Republic
  • Saenwyn: A Song of Ashes - Corentin of House Tremayne, King of Saenwyn and Defender of the Realm

(excuse me while I blow my own trumpet)

Smyg the slow-running Louisiana
Smyg is pretty much the storytelling epic
Smyg of this century
Smyg Huojin is writing the Great American Novel and it's not even American

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Aesculus
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Re: Game Idea: Naval Power

Postby Aesculus » 22:07:07 Tuesday, 18 April, 2017

omg yes rule the waves IN IN IN IN IN IN
:godamnithuojin:

LordMoose
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Re: Game Idea: Naval Power

Postby LordMoose » 22:10:17 Tuesday, 18 April, 2017

also can we only play as naval powers? [in which case I claim the USA], like I would rather play as a shipyard trying to both A- stay in the black and B- balance out nations wants/needs with ship designed and needs

Delta Force
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Re: Game Idea: Naval Power

Postby Delta Force » 22:32:14 Tuesday, 18 April, 2017

LordMoose wrote:I have no clue what the free board does
but I understand most everything else now


Freeboard is how high the ship's deck is above the water. Higher freeboard improves seakeeping and also the utility of any casemated guns, but it also creates a larger area for shells to hit.

LordMoose
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Re: Game Idea: Naval Power

Postby LordMoose » 23:20:19 Tuesday, 18 April, 2017

ok thanks, but still can we play as ship yards? not nations


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