This game would involve managing a country's nuclear program during the Cold War and would start around 1950. Program directors would seek to maximize their country's strength by developing, testing, and building nuclear weapons, maximize their country's reputation by developing peaceful applications of the technology, including foreign aid, and also maximize their country's welfare by encouraging the growth of nuclear power in order to reduce pollution/environmental damage and reliance on expensive/exportable fossil fuels. Gameplay would be similar to the Race Into Space
series, but with nuclear technology instead of space technology.
Program managers will face many competing choices. Atmospheric nuclear tests are cheap to conduct and provide significant scientific data, but they cause reputation damage and reduce welfare due to their extensive nuclear fallout. A test moratorium might be popular, but top scientists will have to find other work to do and may leave the program to pursue other opportunities. Providing other countries with research reactors and other elements of a nuclear program might improve relations and generate program revenues, but it can pose security risks. Program directors are also faced with the dilemma of delaying the widespread use of nuclear energy until safety and economics can be improved or going forward with the technology to alleviate pollution/environmental damage and help meet rapidly growing energy demand.