I agree that the turns were very well written, congrats. Maybe something that could be done is that players "unlock" cities as they go, so as to make it impossible to go to Caracas in turn one. A more realistic way to do it would be to make it possible to go anywhere
the players want, so that they truly rely on their wits and clues (if you make a list of possible cities, it narrows the scope down a lot; I agree they are sensible cities for the players to visit, but maybe they
should be made to figure it out). On the subject of longer games, I would also suggest more players, with more on one team as proportional to that agency's size (I would imagine the CIA would mobilize more agents than the Pakistanis, for example), and also with more teams. If you set it during the Cold War, Cuba's legendary Departamento América
could get in on the action. Or how about the Mossad? The Bolivarian Intelligence Service could have been an interesting factor this time around. Since I'm currently playing through Snake Eater, I think the GRU could also be a separate faction. All in all, good show.
Btw, Flamelord, France will never forget this outrage.