Fairly sure you mean either Smyg's safehouse.Rising Phoenix wrote:follow him to Tsaeb's safehouse
Anyway, here's the copypasta of all my turns:
Coinneach wrote:FSB (Russia)
These are testing times, and our diplomatic bureau is bombarded by questions from the West. Yet the EU's embarassment is not our work, and we have intercepted a communique to a suspected Chinese agent in Havana.
"Congratulations.... .... device for the great Chinese... ...all foreign agents".
Your mission is to acquire, by all means necessary, this device for the Russian Federation and the glory of the FSB.
Tsaeb XIII wrote:1) TRAVEL: Travel to Havana
2) DECRYPT: Further analyse the intercepted Chinese transmission.
((Note: If I've interpreted the "Decrypt" action incorrectly and the initial transmission doesn't count as a clue, replace it with "Hack" used on the MSS))
Coinneach wrote:After arriving in Havana, you reach what you suspect to be the safehouse where the agent was holed up. It appears to be empty. However you are only just able to begin attempts to hack into MSS systems or break into the safehouse when you note that you are not the only one watching the safehouse. A man of European looks is also conducting surveillance, though you do not know if he has noticed you.
Tsaeb XIII wrote:1) HACK - Hack into MSS communications
2) BREAK-IN - Break in to the MSS safehouse
Coinneach wrote:You attempt to hack into MSS communicatons once more, but no activity in the area is picked up. You begin to widen the net, yet stop when you see the European figure move into the safehouse. Going round the back and being careful not to be noticed, you too carry out a break-in, disabling the alarm and drawing your weapon.
You begin to move through the bedroom, hearing his own footsteps and activity towards the front, yet he suddenly cottons on to your own presence somehow, the stranger firing a series of shots against you. You dive for cover, returning fire, and the safehouse echoes with gunshots and the smashing of glass. As bullets whizz overhead, you roll forward to better cover, just as the stranger tries to reload, allowing you to keep him pinned down as you advance. He rises as if to return fire, but just in time you launch yourself at him, disarming him, and as you trade punches your own handgun slides away as well.
In a vicious struggle, you both swing for each other, landing some blows, but neither gaining a substantial upper hand, till you lose your footing and crash to the floor, the stranger immediately taking advantage of that fact and trying to strangle you. Not even FSB training can get you out of this, and gasping for air you feel your strength failing, yet just when all seems lost, another figure crashes into the room, weapon drawn and ready to fire, and you seize what may well be your last chance. Launching a swift assault on your first opponent, you use him as a shield as the new assailant opens fire. Despite this you feel a bullet ricochet into your leg, yet you then pick up the now KIA stranger's gun by his body and launch a volley of your own. The new stranger joins the old as he slumps to the ground.
Mother Russia would be proud, but this is no time for reflection. Searching the bodies of the two dead agents, you find certification of their employers: the first to die was Agent OYID of DGSE, France; the second, more seriously, Agent Flamelord of the American CIA. You swiftly search the safehouse, and probably miss a substantial amount, yet it appears that Caracas is where the Chinese agent stationed here made for. Leaving the safehouse for the airport, in the taxi you can just hear the sirens approaching in the night.
Tsaeb XIII wrote:1) TRAVEL: Travel to Caracas in pursuit of the Chinese agent
2) BREAK-IN: Break in to the Chinese safehouse and search for clues
Coinneach wrote:You rush to Caracas, managing to stem the bleeding in your leg and patch up the wound from the gunfight. Making you way to the Chinese safehouse, you become suspicious of the number of cars surrounding it, and hop out a few blocks away, making your way silently on foot as dusk falls. Reaching the back of the building, you climb up the fire escape and through an open back window, into a bathroom soaked in blood. Someone's been busy here recently.
It is then that you hear someone speaking in a loud, clear English accent.
"...by my count, comrade, this makes two." The familiar bang of a handgun echoes through the building, before you hear muffled footsteps and the outer door opening as the Englishman races down to the street. Drawing your own weapon, you move into the front room, where the battered corpse of a Chinaman - one bloody bullethole in his skull - is tied to a chair. Moving to the window, you smash it just as the figure makes the dash across the street to the next block, shouting STOJ! and firing off a few bullets - though at this range, none hit the mark. He dives behind a car and returns fire, bullets thudding into the thick safehouse walls. For some time you exchange fire, trying to pin him down as he makes for his own car, yet suddenly, out of the blue, a man on the opposite side of the road steps forward and empties his magazine into the Englishman, who slumps to the ground in a pool of blood.
"FSB?" You shout out.
"Nei, MISIRI, Iran" He replies. "Friend."
The Iranian moves to the body and begins to rummage through his jacket. Though you cannot see exactly, it is clear what he's after; the SODA device. Moving down to street level, you arrive out the still open doorway just as a strange figure rises from the other side of the street, his weapon drawn just as the Iranian raises it to the light, and firing several bullets into him. Another body slumps to the floor, and the device clatters down as well, and you yourself draw your handgun and return fire. The other figure, clearly surprised, collapses to the ground, and you swiftly move to the MI6 and MISIRI agents' bodies. Finding the device and taking the MI6 agent's keys, you move to his car and make your escape as sirens once again echo behind you making your escape.
It is only once you reach the airport, ready to escape, that you see the bloodsoaked SODA device in full light: a bullethole having sliced clean through its hard drive.
AGENT STATUS: AWESOME
OBJECTIVE STATUS: SEVERELY DAMAGED