KSP - Mods

"A game where the players create and manage their own space program.
Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space."
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Huojin
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KSP - Mods

Post by Huojin » 22:42:58 Wednesday, 03 October, 2012

Mods Being Used

BACE and Probodobodyne (by NovaSilisko)
MechJeb
Satellite Relay Network (though uncertain if it works and we're not really bothering with it)
ISA MapSat Satellite Mapping Module

Huojin
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Re: KSP - Mods

Post by Huojin » 23:01:51 Friday, 05 October, 2012

Aegis, why is Interstellar IV, firstly, "IV", and secondly, manned >_>

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Re: KSP - Mods

Post by Aegis » 08:49:20 Saturday, 06 October, 2012

Huojin wrote:Aegis, why is Interstellar IV, firstly, "IV", and secondly, manned >_>
Because Interstellar went through a lot of design changes and short test flights and because whats wrong with it being manned?
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Re: KSP - Mods

Post by Huojin » 13:43:28 Saturday, 06 October, 2012

We didn't even do first Kerbal in space yet. You've jumped from like 1959 to 1968+.

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Re: KSP - Mods

Post by Aegis » 16:08:25 Saturday, 06 October, 2012

Ooops. What do you want me to do with it? Its not like I went EVAing on the Mun
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Re: KSP - Mods

Post by Huojin » 21:09:48 Saturday, 06 October, 2012

We could always start again. I think we should change our mods around a bit. We could give up the story-progression-y thing and just mess around, if you like?

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Re: KSP - Mods

Post by Aegis » 21:51:00 Saturday, 06 October, 2012

I dont want to start again, Ive been waiting all weekend for you to do your turn.

What mods do you want to change?
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Re: KSP - Mods

Post by Huojin » 00:13:27 Sunday, 07 October, 2012

Docking, RemoteTech, Carts, probaby Re-Entry because it actually looks pretty awesome.

Also:

>waiting all weekend

Pitch blease. I waited two weeks for you, and then you went and tried to do interplanetary stuff even though I'd restrained myself all that time.

Anywho, you could end the flight or something, or we could just make it a free-for-all.

Also also, send your damn Game I turn.

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Re: KSP - Mods

Post by Huojin » 23:53:17 Tuesday, 23 October, 2012

I was just dicking around (in a separate version of the game), but I was so ":O" about this, I felt I had to share it.

Gentlemen, hard-dock:

Image

Image

Image


That is two independently launched, albeit identical ships, which have rendezvoused in orbit (at 100km above the surface of Kerbin), and have docked with each other. They'll stay like that until they undock. They won't drift apart, unless this plug-in glitches like a bitch.

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Re: KSP - Mods

Post by zenburg » 22:36:02 Monday, 11 March, 2013

So Huojin and Aegis have stopped with this?

I flew into a rage the other day when i failed to dock and quit mission when two satellites were at a distance of 2.5m.
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Re: KSP - Mods

Post by Huojin » 00:55:24 Tuesday, 12 March, 2013

Aegis is AWOL and I've been hard-pressed for time recently. I'm going to start playing again soon-ish.

Good to see you're playing though, zenburg. Feel free to document your space-shenanigans here too.

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Re: KSP - Mods

Post by zenburg » 11:43:27 Tuesday, 12 March, 2013

Life is quite hard without mechjeb, so most of my stuff is not very neat. The plotting tool is quite nice. Can't wait to see what the career mode is like.
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