Administrative Elections - Like Orago said, the elections do seem pretty frequent. Maybe less frequent (6 months?) with a recall system in place in case there's a gross overreach somewhere.
Admin Policy - Que?
Game Approval Policy - Every time we tried to pass Game Approval rules on Patton, it lasted for about a week and fell through. This is something that the community needs to get on, and I really appreciated having Sonny's input here. Real talk, with no punches pulled about the playability and plausibility of a game.
If we want to be really bureaucratic, having an elected committee to oversee game creation and shepherd new games into existence could work. Otherwise, some of us will have to step up and realize that creative criticism has a place.
New Member Policy - Any and all registrants should be allowed to stay - including those from Patton who were on exclusion lists.
Molotov / Patton Drama - I always was, and will always be a proponent of reconciliation, and opposed setting up Molly in the first place from the beginning. Now that reconciliation doesn't seem like it's likely, I'm not really going to point fingers. Mistakes were made on both sides, and feelings were hurt, but what's done is done.
The handling of the aforementioned by Molotov staff - If there was any overreach, it'd be here. Not by any fault of those involved, of course, the system worked as it was written to work. The problem was that the staff involved in that campaign was really polarized. The only member who didn't want to cut all ties with Patton was Goofy, who ended up taking a lot of heat on his own trying to keep an impartial position. Since those of us who wouldn't have wanted Molly to have become a thing in the first place pretty much stayed out of the staff elections, the admin staff didn't really have a lot of voices with differing opinions.
It's nobody's fault, really. Without dissent, the admin team just polarizes in one direction, and since those of us who favored reconciliation weren't keen on gunning for a leadership position here, we didn't have a voice.
New Official Rules - No need to really get into rules in writing unless we have major problems.
Overstepping of Authority in Appointing Global Mods - I like the idea of admins deputizing mods. I'll post more in-depth on this in the other thread.
Ops in IRC - Ops to admins, Hops to mods, and maybe have a dedicated IRC modstaff for 24/7 coverage. Also, don't give everybody voice/ops ever. It looks stupid.
Avatar dimensions - They seem fine. If somebody has a problem with it, they can bring this up on their own.
Smilies - I ain't care.
Signature Length Limits - Like with the rules, we don't need things like this on paper. We're not so big that we can't deal with these on a case-by-case basis.
Game I - I mentioned this in IRC, but without new members, and new members joining when there's an active UN game, then BoP can't work. Otherwise it gets boring as we rehash the same eras again and again and player interest dwindles. Less interest = less RP = less interest.
Cape of Storms - The first one was cool, if not exactly my cup of tea. I have high hopes for this one boosting forum activity.
Tranquility Base - The conflicts are kinda <_< For a Banana Republic govsim, sure, conflicts out the ass, everybody can join as a rebel group. But for a US-Soviet joint moon base? Maybe a few isolated (NPC) radicals on either side. There should've been a lot more diplomatic conflict - conflicting research labs, more attempts to open the moon for private mining/development/tourism, and politicians back at home facing other conflicts trying to gut space funding to direct it elsewhere.
WW2 BoP - I liked it when I first played, but it does take a bit of time. A little more than I have, but ScorpBoPs are a welcome addition to any forum.
Vanaheimer - All of my bads. If you want to run this as a PF or Legend campaign or something in IRC, though, I would be all over it. (Given free time)
The Prophecy - I have a problem with unstructured RPs in that they never really get beyond the set-up usually. There just isn't enough interest without a ruleset and objectives, and adding the ruleset and objectives kinda defeats the purpose of an RP.
Clash of Kings - I already made a pretty weak player in Westeros BoP since I didn't have much universe knowledge. It was well-done, though, despite my own shortcomings.
Kerbal Space Program - I followed the shit out of this on Patton, and still am. Dunno if it quite fits in with the rest of the forum (might need more players), but I'm not complaining.
21. Cwestfall - Love of my life nah, he's just alright
Cwestfall. Light of my life. Fire of my loins.