Oragocraft - To Mob or Not to Mob

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Mobs on or off?

On
3
75%
Off
1
25%
 
Total votes: 4

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Orago
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Oragocraft - To Mob or Not to Mob

Post by Orago » 02:00:21 Monday, 04 March, 2013

Some people would say mobs are a fickle thing...

But others would say it is better to mob than to never mob at all...

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Gesar
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Re: Oragocraft - To Mob or Not to Mob

Post by Gesar » 02:52:13 Monday, 04 March, 2013

On, gotta get dat XP somehow.
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Langben
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Re: Oragocraft - To Mob or Not to Mob

Post by Langben » 05:26:57 Monday, 04 March, 2013

Gesar wrote:On, gotta get dat XP somehow.
Cookin' stone, craftan' shit.

Mob drops and lootz, on the other hand...

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Re: Oragocraft - To Mob or Not to Mob

Post by RinKou » 05:53:31 Monday, 04 March, 2013

The economy on things like string (and by that extension, fish) is pretty fucked without mobs.

Plus, no bones :<
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Re: Oragocraft - To Mob or Not to Mob

Post by Smyg » 06:07:07 Monday, 04 March, 2013

Being an underwater man as I am, I don't have to fear mobs.

Except when it is time for mining.

By the gods I am scared.

Also, my type of construction requires large amounts of glowstone. So yeah.

I've got a stack and a half of string from the abandoned mine shaft below my base, by the way.
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Orago
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Re: Oragocraft - To Mob or Not to Mob

Post by Orago » 13:22:59 Monday, 04 March, 2013

Seems like we want mobs on. I suppose I'll do that soon, once everyone receives this warning.

Also, I'm the only one that rages when creepers blow stuff up right? I don't need to turn "mobGriefing" off in the rules do I? :P

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